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I'm a modder who loves to make historical and realistic mods for Mount&Blade; Warband. If you like my work and want to support it you can donate from patreon. I'll continue to update and make new mods in Warband and hopefully in Bannerlord.

Comment History  (0 - 30 of 999)
Aruda
Aruda - - 999 comments @ Calradia 1417 - Patch v2.4

Did that happen in custom battle or a regular campaign battle?

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Thank you :) Have fun.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Try redownloading the mod, I've checked the files and the texture file is in the mod, there might have been an error during the downloading so I'd suggest you to redownload then reinstall.

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

This is the full version as you see. The full version doesnt mean it wont get patches from time to time. Download the full version then the patches. :)

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Follow the guide in this link : Moddb.com

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417 - Patch v2.4

There are already firearms, you can find the trader in taverns from time to time.

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

There are many items for custom troops, check their inventories by talking them.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

There is an optional file in the mod folder.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Oh hey man! I dont have enough to time stick around in discord anymore now that with all the online courses/lessons and such because of the virus. I'll make sure to get in touch with you as soon as I have the time. Stay safe!

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

All the items are fine, check your installation sometimes files can get corrupted while downloading the mod. If the textures are pitch black that means you are experiencing memory (ram) error. Lower graphical settings and make sure you tick "load textures on demand" option from settings. If heraldic horse caparisons are invisible that means you're not using WSE. Check the articles above for information.

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

no make sure to follow the steps correctly, it should work.

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

Yeah few castles lack the necessary entry points, I couldnt check them all one by one. Thank you for the report!

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417 Patch v2.3

Yes.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417 - v2.0 (full version) WSE NEEDED

WSE installation and related links : Moddb.com

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Yes probably but I may still update the mods from time to time. We’ll see. Thank you, you have a great day too :)

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Thanks for the report I've fixed it, check the new patch.

Good karma+3 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

You will have to seperately find the related lines and change it its a tidy work. The animations are realistic I'm sure you will get used to it over time. Thank you! Have fun! :)

Good karma+3 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

Economic Changes : Adds depth to the economy i.e dyeworks are not the ultimate investment anymore and a trading item might gain some value over time etc. for the full list See : Forums.taleworlds.com

AI Changes : Floris.fandom.com

Prejudice level : People in calradia -especially the nobles- wont take you seriously if you play as a female character depending on the prejudice level.

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

You can but It would require some work to change them via replacing lines in actions.txt, you can find guides in taleworlds forum about that, thank you!

Good karma+2 votes
Aruda
Aruda - - 999 comments @ Calradia 1417

I still can not really believe people still downloading the old versions and trying to paste v2.0 on top of the older version and telling the mod crashes. Event today there were almost 10 downloads for version 1.0. I've said 3 or 4 times and literally wrote everywhere that if you download 1.0 your game is going to crash, but I see people doesnt even read it. Now that I deleted the older versions from moddb I hope people will at least correctly install the remaining versions and will stop complaining about the crashes that occur because of wrong installation.

Good karma+5 votes
Aruda
Aruda - - 999 comments @ Calradia 1417 Patch v2.1

Any error messages? What version did you download? Was WSE working? Did it crash during the battle or..?

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

It is intended to make movements realistic. No you cant edit it. Instead raise your pathfinding (?) skill to increase speed.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

Its normal. I didnt want to add inventory meshes to avoid making the mod size larger. They only look upside down in inventory.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

I didnt work on custom battles to spend more time on singleplayer campaign. I thought no one played the custom battles tbh. Red circles are not fully working because of my new custom banner scripts.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

There are some bascinets and kettle hats already using that mail model but in order to keep low poly levels I dont want to use that for regular mail coifs. There isnt much quality difference anyway.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

There are about 15 different sounds right now (or maybe even more can't really remember) they all have different characteristics but in mass fights you may have to pay more attention to notice the differences.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

It would sound just like that in KCD if KCD had mass melee battles and thats how it would sound like in a real life situation. So no changes.

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

I'll see what can be done about the plate armors but I cant promise anything as it was already pretty difficult to balance all the arms armors troops in the mod. Like I need to check hundreds of entries. :)

Good karma+1 vote
Aruda
Aruda - - 999 comments @ Calradia 1417

You may want to check your headphones or whatever you use as an audio device as you sound like you the sounds are different to what I hear, try hitting a metal with another metal and see what it sounds like. I love dozens of naughty spankings in a brothel sounds a lot and why should we avoid using them in battles. They sound beautiful. And here you are stating that KCD is realistic and has realistic sounds and bashing this mod to use similar/same sounds because they sound like dozens of naughty spankings in a brothel. So that makes your whole KCD argument invalid I'm afraid. I'm firm on keeping spanking sounds and I dont have the time or will to replace all the sounds I'm afraid.
Here watch this to hear more spanking sounds Youtube.com
This mod is not like other mods as I said many times before. This mod is for those who like realistic armors, arms, animations and sounds. You may not like the sounds but that doesnt make the sounds are not realistic. Its your personal preference. This is not a mod that says "realistic" and have gothic plate along with a viking sword. KCD had many people arguing against the sound design yet they went with it and some people still hate it despite them being realistic sounds but many love it. This is what we call a "personal preference".

Troop balances are not about satisfaction and its a complete different subject to sounds. Troop balance is not about personal taste, sounds are. So I have to keep troop balances to make sure both the AI and player uses all the troops efficiently even if that means I have to sacrifice a little from realism. Besides the armor is not the only factor in players or a units defence level, the skills play part too especially the armorflesh. The Warband's scale cant be compared to the real life and battles are very small compared to the medieval battles. Here you can get 100 common troops and 100 knights easily and making knights walking tanks would mean those other 100 men are useless. If it was like 3000-2000 common units and 100 knights I would agree with your point. Anyway I'll see what I can do about the plate armors if it would make you happy.

Thank you for saying this mod has enormous potential and all the potential comes from this mod being different to the other mods, all the features together like realistic armors/sounds/animations/interiors and castles combined creates an immersive world unlike many other copy-paste warband mods out there. Thanks again have fun!

Good karma+2 votes