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If if was not for the lack of smooth animation on animated objects, this would look like a totally modern game, fantastic work.
In real life, even a damaged gun has value, for parts and stuff, so no gun should be "to damaged to be traded", specially on a game based on a "post apocalyptic" setting.
This was something that I found very of putting (like the inability in SoC to sell guns to other stalker, only traders), I assume it was done to prevent people from carrying a bunch of damaged guns and be able to make a fortune but that would be easily solved by making the value of them very low, I bet some people would lose the will to carry them and sold them but at least the option would be there and that is realistic and imo that is good for immersion.
Hello yes i'm on windows and I've played your Crysis mods yes, don't worry I liked them despite the quirks and this one i'm sure will be the same. :)
I'm also having problems in the Dark Mod and that is a OpenGL game like Amnesia, so it could be connected, seems there's a OpenGL bug on the new AMD drivers that affect some GPU's and not others. If others don't complain then don't worry.
With vsync off and SSAO off performance did increased significantly but still had parts where big slowdowns were obvious, specially when many lights and objects are in view at the same time. Tried to play Amnesia just to see if was me recalling wrong and with everything at max, including SSAO and vsync the game was decidedly faster but I still saw some hiccups on it so SSAO is definitely a variable on this.
Btw i'm not sure but i've read somewhere that is better to run at 30fps's locked or 60fps locked than 50fps even tho is faster than 30, it seems to be about the refresh rate of 60hz screens, if you are not running constantly at 60 fps and you have vsync on, it will fall down to 30fps (even tho the PC has power to run at above 40 or 50) because that is what a 60hz screen prefers, when shifting down, fortunately AMD and Nvidia have a fix for that, is called adaptive sync and you can enabled it on the drivers settings. If your monitor has the option, you can also bring the refresh rate down to 50hz and that will solve many stuttering problems, unfortunately mine is locked at 60hz at 1080p.
Congrats on the release and petty that game development left a bad impression on you but I certainly comprehend why.
About the custom story, from what I could play in the meantime, unfortunately it is having some problems, at least on my side, one is performance, my PC plays Amnesia and Soma very well, AMD Ryzen 7 1800X 8c/16t, 16GB of RAM and GPU, AMD RX 570 with 8GB of VRAM, is a relatively powerful PC but is having obvious slowdowns on your custom story.
Another is the voice overs (that are fantastic btw), they cut off abruptly sometimes, I say this because once and again, when you change scenes, I see a subtitle but hear no voice over and also sometimes it only says half of what is written on the subtitles.
Taken out the problems above, Imo is very well constructed Amnesia story, with very good voice acting, rooms that make sense, apart perhaps from the protagonist bedroom, that is very strange to me but that is perhaps because i've never seen one like that, outdoors that look good (apart from some trees and plants, where the flat planes that make them up, are very very obvious).
Need to finish the story to give a better opinion about it but what i've seen so far is good.
Good luck on your future plans and all the success on your writing endeavors.
Awesome news. :)
awesome news glad you guys are still at it.
Happy to see a update from you, hope to see more.
Very nice project love it.
Fantastic news and welcome back.
You don't install this on the game, this is the engine where the game was made, is used to make games and you use it by coding in a IDE like Visual studio or similar.
looks very nice indeed.
Congrats for all the winners!
Btw petty that Doom3: Phobos didn't make it into top 10 or even deserved a honorable mention, is a fantastic AAA game/mod, i'm pretty sure if it was a mod for a game other than Doom 3 (non BFG) it would be on the top 10. :(
I most say a winter look in stalker, looks very cool is almost a new game.
Have you changed to lumberyard?
No EAX is ONLY for old Creative sound cards, what you are talking about is EFX and that yes, is available to everyone at least those with sound cards that support OpenAL soft. I don't play LA for days now but if LA team didn't changed EAX naming to EFX they should, because that will cause massive confusion, people will expect real Creative EAX to work on their sound cards when it does not.
Seems to be coming up well but why is the maps so devoid of light and shadows? That play of light and shadow is a wallmark of Stalker.
Same problem here unable to start the game because of OpenAl error, replacing the dll with another one (with the same name) doesn't seem to work in this version, but it did on my older LA, unfortunately deleted all the older files...
SOLVED: Use the Openal32 dll from the mod call of chernobyl.
Btw i'm also using a Creative sound card, a very old soundblaster Audigy 4 pro.
First your attitude is very rude almost made not reply to you.
Second no I will not "go off" especially when I have no reason too and specially on a free and open comment section, if you don't like something I said, I suggest you downvote it, that is why those buttons exist and that is what others more reasonable people did.
Third i'm not a Stalker modder, i'm a idTech 4 modder, so I can't make what i'm suggesting but that in any way invalidates my suggestion and that is what it is, a suggestion.
Fourth, in any time did I suggested what a Stalker horror game might look like, me referring to Soma or Penumbra was in relation to your comment (about jump scares) and in any way indicates that is what any Stalker modder should do, they are free to think of any horror or non horror idea or gameplay, my initial horror idea was only because Stalker already has the potential for it, but was only a example, i really just suggested they could deviate from the Stalker feel some times.
Fifth and last, If your next reply to me comes with the same attitude, then this is my last reply to you, have a good continuation and if you celebrate it have a nice Christmas.
You like what you like, btw "Closet AI and jumpscares" is something that i also don't like, i'm more of a Soma, Penumbra, etc fan. Is just that IMO we have plenty of Stalker like mods, for example a horror based mod or a sci fi mod wouldn't hurt anyone or any other genre the only limit is a modders imagination, having different kind of missions would give stalker or even this engine more variety. Doom, Quake, HL, etc, communities have mods that resemble nothing the original game, some took the original games and transformed them into a totally different genre, for stalker everyone seems to do expansion packs or DLC's, I totally respect Stalker modders work because I know how hard game development is and their additions to the gameplay are very welcomed but even so imo its modding could have a bit more variety outside of the stalker lore, look and feel, just my opinion everyone is free to disagree.
Is this still being worked on?
Stalker has a huge potential to make a horror based game or even a horror mission but no one seems to care, pretty much everyone makes stalker clones after stalker clones and the interior areas are full with atmosphere but totally devoid of gameplay.
No wonder 4A decided to do Metro they saw how cool the stalker interiors felt and the huge potential they add but the gameplay was just not there.
Bring the difficulty down (low in this mod seems to be normal in original Doom 3) or use the grabber and throw the imps fireballs back at them, that kills them in one shot, you can also pick up dead bodies and throw them at the possessed marines, if i recall correctly it will not kill them in one throw tho.
go to phobos folder make a new file and call it autoexec.cfg, see if it is really a cfg file and not like this, autoexec.cfg.txt. inside that file past this.
seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
I also got that.
I know the question above is old but for future reference. I played this game fine on AMD cards, for the most part, sometimes the now old and dated ARB shaders, cause problems. The AMD drivers (using AMD AI) detect the Doom 3 engine and they have a bad habit ( or good depends on the context) of reworking the ARB shaders, to something that runs faster on AMD GPUs, this worked wonders in the Doom 3 game, made it gain extra 10 fps's or more in some cases, this, because idSoftware optimized the original ARB shaders for Nvidia GPU's and so, AMD add no choice but bypass them to gain performance in the game. This was well and good but when you use a mod for Doom 3 or a game based on the original idtech 4 engine, that uses custom ARB shaders (that AMD never saw and optimized for) it can fall apart not always but sometimes. To solve that problem try disabling all extra effects in the options, HDR, bloom, SSAO, etc and see who's the culprit.
Btw this shouldn't make you be too mad at AMD, ARB based shaders are now deprecated (dead) in games and this doesn't happen on mods/games using idtech 4 (Doom 3) engine modified to use modern glsl based shaders, like The Dark Mod.
Guys this is a fantastic mod, i totally recommend it!
Holy hell guys and gal, this mod is fantastic!!! Is AAA quality! Even tho I've yet to finish it and it takes a while for you to shoot some demons, but i don't care the intro to me was just fantastic, the presentation, the level design, the voice overs, top notch! I've paid for games with inferior voice acting and worse presentation. The little homage to game i love also put a big smile in my face, not talking about Doom3. And about Doom 3 the way you connected phobos to the original game was very cool.
Btw the only serious game crashing bug i add was in the beginning when you find the code to open the big round door after seeing the mysterious cube, when you open the door and try to close it by using the gui, the following error happens: Can't find function 'map_e1m7_2::OpenSomaDoor3' for gui in entity 'func_static_95629' .
The second bug i add was when Samantha is talking and you click ESC and immediately return to the game her audio stops, until her or yours next phrase triggers.
The third bug I add was with the grabber when you pick up objects the particle effect that comes from the weapon is just black cubes, as if some material is missing.
Btw i'm not using the mod on a clean install of Doom3 (i'm lazy) so I don't know if this bugs are really yours or caused by something I messed with in the original data folder.