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Source afaik already add that effect it is used in HL2 Episode two.
First so awesome seeing younger people still working on and loving Doom 2 mapping, second your maps look really nice good work.
IMO trailer looks nice but needs more work, one the blood dripping from the carcasses looks fantastic but is to much, two even tho we hear a chainsaw idle noise as the killer walks, we see no amount of smoke from it (makes it look fake), three at the end, again we hear the chainsaw being revved but it neither makes smoke nor it moves the chain.
IMO it would look cooler and more menacing, if the killer triggered the chainsaw at the end only (with a animation of him pulling the cord) like the same character does in 'The Evil Within'.
Can I ask why you left Cryengine?
You are right but if they used Xash3D (engine compatible with goldSource games) instead of goldSource they could very well become standalone and even gain the ability to implement more modern effects. This of course if they are not using any Half Life assets, because if they do they are stuck with goldSource.
Very nice work, i'm sure the c++ code behind it was not so easy but at least now that is done, it will help make new gun types be very easy.
Fantastic work, you are a inspiration for me and your game looks really beautiful.
Nice work, now if only soft particles was easy to implement, those lines in the smoke would be gone.
"IAmTheWalrus!" I don't know how old you are but in the days of Quake 1/2/3 and the first Unreal game, most mods add nothing to do with the original game, even if the gameplay was the same, a shooter. That was the time where a professional game engine, was very very expensive, above a million dollars, so most gamers wanting to become game developers add no choice but mod existing games, so to help, some professional developers released their tools, in something called a SDK (Source Development Kit), nothing to do with the Valve engine of the same name.
This fans would use those tools, to create games based on things they liked, football games, car games, games based on movies and books they liked, etc, some modern games are old TC (total conversion) mods transformed into full professional games, Counter Strike, Insurgency, DOTA 2, Killing Floor, etc, etc.
Nowadays because DLC's have teached new players that map packs and mission packs are the "good stuff", modern gamers don't even know that mods have more potential than that. And because professional game engines are now essentially free, people that in the old days would make a TC for a existing game, is now making a commercial or free game on those engines. So the old TC mods are a dying breed, replaced with mods that are nothing but extensions of the existing games, for example in Amnesia/Soma, mods that are nothing but map packs and mission packs, in other words...free DLC's.
While you keep showing work like that I have no reason not to liking it! ;)
Nice seeing you still battling away.
Very nice indeed.
Very nice work, I also love that you guys make your own custom tools.
Like always is very moody and very professional, continue the great work.
Fantastic work guys! Is not only looking like stalker (and better) everyday but you guys seem to be going at a nice pace.
Btw I always said Cryengine 2 was a fantastic engine, ahead of its time, it came in 2007 and is still capable of making graphics look as good as ones today from its modern brethren.
Looks to be coming along nicely congrats. :)
IMO they don't need to modify a lot, the latest version of Xray ( I think 1.6) used on the third game Call of Pripyat has a full dx11 render, with tessellation support and all, it is still capable of making pretty impressive graphics.
Best Doom 2 mod that I ever seen.
Loving that you guys are not only bringing Stalker feeling and look into Cryengine 2 but also using Crysis ideas/assets to enhance your stalker game.
Btw With the ice anomaly it gave me a Metro feeling.
Is this a racing game made with Soma Engine? If so that is awesome!
Makes me remember what made me love modding all those years ago, people making totally crazy and different stuff using a existing game, just Like Quake Rally did for Quake 1 in the old days.
Is a nice concept indeed, following has well.
I really didn't wanted to continue with this subject, because believe or not I don't want to discourage the guy but because of your comment (RealQi) I have to.
Who are you calling petulant children? The one being a child here is you, with your ignorance on the subject, you are also endangering a person, because of your selfish desires, if he decides to stop because of what I said, we simple lose a potential mod but if he continues because of your, be brave! ignore the petulant children! and gets in serious legal trouble... then we lose a mod and a guy could get his life messed up. You can just "walk away" but he not, remember that.
Even tho it may seem, I'm not fear mongering, just giving friendly advice, nor i'm controlled by fear but by wisdom, by years of following mods, I've seen many, shot down by the IP holfers, including ones that were years into production and almost ready to come out, that was even coined into being "foxed" because Fox was the first company to go against mods.
"The term "FOX'ed" is a colloquialism to mean something has been 'taken-down' (often without warning) due to an infringement of Copyright pursuant receipt of Cease-and-Desist Notice. Although C&D Notices have a long history of being issued by Rights holders against others deemed to be misappropriating their Intellectual Property, it wasn't until 20th Century FOX issued a Take-down Notice on a Quake (1) modification, Alien Quake, that the practice became more widely known, and subsequently referred to simply as "FOX'ed" - at the time the Alien Quake mod was capitalizing on the popularity of the "Alien" franchise, Property owned by FOX"
The reason you don't see Alien based mods (that matter).
The most recent mod "foxed" that comes to mind is a small Penumbra UE4 remake, also made by one guy, shot down by Frictional Games, a studio that apparently was very friendly to mods!
This is my last comment on this subject, he has been made aware and that was important to me. I will follow the mod has someone really interested in playing this, being a fan of Arx myself and see how things evolve, BlackcatGameStudio all the best to you and I really hope I'm worrying over nothing.
Very nice! It seems you already have some of the gameplay already implemented.
Unfortunately I will have to ask, are you aware of the legal implications of using the original game assets?
I'm asking because the game is still being sold and not in the public domain. I also know what other mods add to do, after the IP holders got wind of their mods.
Btw i'm not trying to stop you, i'm sure this is the last thing you wanted to think about but i'm just making sure, you are aware that you could potentially lose months or years of work.
Hope they don't mind but even if they do and you have to stop, at least you will have learned many things about game dev working on this and that is always a plus in my book.
Good luck and good work.
Love the idea and very nice teaser but please manage your ambitions, if not this will be a long and hard journey, if you guys manage to copy the original first game, gameplay and forget the rest, for the first release at least, that is enough for me, just saying.
Don't read much into it, was also late here and I was tired, like I said if it looks fine then just ignored what I said.
No I didn't saw that image but if it looks fine ingame then ignore what i said.
Hope is nothing severe, no need to apologise and yes your health is more important, so get well first. Hope the best.
Do what you think is best, if you are not happy with this engine, continuing in it will just end hurting you and the mod itself, why, because you will not do your best. The guy that did Out of Hell for UT4 is doing the same, remaking his old mod in UE4.
But IMO the more advanced and more modern a engine is, the more complicated making the art for it is, and the more exigent the users are, so for a single developer doing all the art from scratch could be very hard, where's on a old engine making the art is "less" difficult and the users will not expect state of the art graphics, specially from a free mod, just my two cents.
IMO that are too much of those racks (or what you call them) on the wall, and so they look a tad repetitive to me, don't know if that is caused by the perspective tho. Taken that nice work.
Nice model but someone wake up mad today... ;P
Btw why did you chose this engine in the first place?