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Comment History  (0 - 30 of 184)
ARGHouse
ARGHouse - - 184 comments @ Unofficial Patch for The Elder Scrolls: Total War

I had done everything right and it still wasnt working for me. It was loading into vanilla TESTW everytime. The reason was I had a back up of the main TES mod, and the cfg targets the mod folder named 'The_Elder_Scrolls'. If you have changed the name of the folder, then change the target name in the cfg to whatever you have renamed the folder to ie 'The_Elder_Scrolls_UP'.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Sengoku - Total War

Damn fine mod, I started off as Tokugawa, challenging but a good one. Oda tried it on at turn 3. I ended up slaying like 5 of their important family members, and then finished the rest of their clan off via Assassinations.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Mass Effect: Reborn

It's alive!

Good karma+4 votes
ARGHouse
ARGHouse - - 184 comments @ A Homeworld Universe Mod

I have 109 working now, seems I had to set 'choose race above' for the blank cpu player.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ A Homeworld Universe Mod

version 108 is crashing as well, anybody happen to have a copy of version 107?

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ A Homeworld Universe Mod

109 seems to be crashing on both gbx and non-gbx version of classic for me. I am seeing how 108 works out because with all the extended races it looks pretty fun.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Mass Effect: Reborn

I've finished the Mass Effect trilogy and playing through ME:A, damn I love Mass Effect and the mod for classic HW2 is fun. Eagerly waiting for the remastered version, hopefully there will be the option to play as individual races such as Turian, Asari, Quarian etc so I can set up scenarios such as the Battle of Shanxi or the Reaper assault on Palaven.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Verloren - De Ontwakening

Looks like it, I was hoping it was still alive, since I was the concept artist.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Babylon 5 X3 Mod

I found a mod that fixes the lack of equipment and equipment docks, also Bounce 1.7 fixes your ships running into ****.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ X Rebirth

This game would have been way better if you didn't have to always fly around in a Skunk.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Babylon 5 X3 Mod

#1 best mod for X3TC, though been having problems with X3s lack of an AI supply chain lately.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ IFH Latest Full Release (v. 1.15)

Holy **** so it's not dead, this was the first space sim I ever played.

Good karma+3 votes
ARGHouse
ARGHouse - - 184 comments @ Tekanako Civil War Carrier

That was way back when I was 15 and just getting started. I might keep this one as a reminder of where I started.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Nomad Fleet

I forgot to sign in.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Something scary this way comes...

Victory is life!

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Something scary this way comes...

Can't wait for Borg invasion :D

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ The Ultimate Universe

Modifications to the Wolf359 cube were however successful, nigh impossible to destroy as Federation with accurate weapons, shields and armor stats from the Star Trek database. It's not a proper battle with the Borg unless you are being creamed. Although in the FC scenario the Cube with modified stats is easier to destroy, although I've only gotten it down to 3% before being destroyed thanks to the Enterprise E not working.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ The Ultimate Universe

Noticed a major problem with the First Contact battle, Enterprise is too big compared to the cube and will not fire anything :P.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ The Ultimate Universe

How do I make Borg hull stronger, I've increased the hull settings in b_tng_cube and wolf cube but still no effect, easy af to kill when I should be getting slaughtered.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Star Trek: Continuum Remastered

Having the Borg as the next race would be awesome, but I prefer the Dominion as my first choice. The Cardassians are too easy to kill, that's not anything to do with balancing, I've been playing HW for years, and Armada 2 before then.

Good karma+3 votes
ARGHouse
ARGHouse - - 184 comments @ FF-17A Strike Fighter

Damn nice, reminds me of the Python in ED.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Star Trek: Continuum Remastered

One thing about the gameplay that is a bit disappointing is that fighters are as much expensive as a full HW squadron, I would suggest either decreasing the cost or have a full squadron formation.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Ultimate Universe 2.0 - Part 1

Damn, so big, I'm going to have to wait until I get a decent connection.

Good karma+1 vote
ARGHouse
ARGHouse - - 184 comments @ Oblivion Retextured

Can't wait for the release. Oblivion surely is fun after all these years.

Good karma+6 votes
ARGHouse
ARGHouse - - 184 comments @ Morrowind: Total War

Good to see the Elder Scrolls based mods thriving, damn good work in all devs.

Good karma+5 votes
ARGHouse
ARGHouse - - 184 comments @ The Elder Scrolls: Total War

So I've been fighting the armies of Oblivion a lot lately. I've found that just one of their armies takes 3-4 of mine to win. Obviously higher Dremora are overpowered, they'd have to be because they are tanks. Although I would suggest in the next version toning their size down to the standard size instead crusade size. Perhaps even making the content of mythic dawn infantry greater to the amount of Dremora would help. Cities and Castles that are occupied by Oblivion also seem to be able churn out Dremora. Yes, there may be gates their to account for that, but if you aren't going to have any gates in the next version I would suggest limiting the production of Dremora to castles.
Another gameplay suggestion, I would limit the Oblivion spawns to three phases, first 2 armies are the ones besieging Kvatch and Ald'ruhn, second phase starts after both have fallen(or are saved) at the battle of Bruma. The last phase of the spawn would obviously be the Imperial City. The combined might of the invasion is too much for anybody to handle, the only way I've survived is by exploiting a weakness in their coding by declaring a ceasefire everytime I liberate a territory.

Good karma+3 votes
ARGHouse
ARGHouse - - 184 comments @ Poll results

Could also be possible to do the Replicator race later on, have them set up like the beast, where they start off from one Replicator mothership and then infect/enhance enemy ships.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Poll results

The Asurans are the Alteran Replicators, so while you could have a sub-race option I don't it would matter. It would be a challenge to have the Asuran race however, the difference being they would have better shield strength, weaponry and faster build speeds.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Poll results

Can't believe that the Ori got so little. What can I say... Hallowed are the Ori, blessed are the cheese makers.

Good karma+2 votes
ARGHouse
ARGHouse - - 184 comments @ Babylon 5

True since it is a mega huge station.

Good karma+1 vote