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Comment History  (0 - 30 of 39)
ara17
ara17 - - 39 comments @ Dump (WIP)

Thanks! There are much more to show, but a bit latter =)

Good karma+1 vote
ara17
ara17 - - 39 comments @ Dump (WIP)

Thanks!

Good karma+2 votes
ara17
ara17 - - 39 comments @ The Loner's Story

Hi all guys, havn't seen you so long!

Good karma+5 votes
ara17
ara17 - - 39 comments @ ara17

Thanks!

Good karma+1 vote
ara17
ara17 - - 39 comments @ The Cellar

wtf

Good karma+4 votes
ara17
ara17 - - 39 comments @ Main_void

cool

Good karma+2 votes
ara17
ara17 - - 39 comments @ Withering World

Thanks

Good karma+9 votes
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Haha, funny kid

Good karma+2 votes
ara17
ara17 - - 39 comments @ Intruders

You can send message to moddb administration, to ask them delete your previous css

Good karma+1 vote
ara17
ara17 - - 39 comments @ Withering World

There is a climbing area on the right of the location with floating glaciers

Good karma+1 vote
ara17
ara17 - - 39 comments @ Withering World

Heh goodjob ;D i thought it would be hard because of enemy is barely seen in blizzard difficulty

Good karma+1 vote
ara17
ara17 - - 39 comments @ Withering World

Thanks, i'm glad someone liked it ;D

Good karma+1 vote
ara17
ara17 - - 39 comments @ Order of the Skull (CANCELED)

What to improve:
1) Don't stretch carpets, it looks really bad, just place few more carpets with normal size, instead of big one

2) There are no doorway inside the secret room in archives

3) After I've got killed by grunt in tunnels(he spawns in prison cell), i couldn't get to the room back, cause the door became locked, so i coudn't continue playing

4) In archive room, there are too bright candles near the enter, it looks weird

5) In the large room which contains bookshelves with lamps and stairs, there a long wall with a lot of lit candles on it, my advice at least unlit some of them, and make light not just binded in ModelEditor, but place them manually in LevelEditor and mix some color value, like make one light a bit lighter, change a color a bit

6) Fill some empty places, like corridor in start location with some paintings, carpets, but don't stretch them

Good karma+2 votes
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Does it matter?

Good karma+1 vote
ara17
ara17 - - 39 comments @ Rotten walls

Hi, still alive

Good karma+3 votes
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Did the lights (lamps) turn off when you pressed the buttons? If so, you need to restart the generator and try again.

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Have you seen a dead body upstairs? There is a fence and a lot of wood planks, and there are lit candles on them. Comparing the height at which they are with the height of each of the buttons, you can determine which buttons to press.

from left to right: top bottom middle top

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

I am going to upload walkthrough video soon

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Actually i think you hasn't rotated the valve inside the room for steam regulation and pressure control, which marked as Run steam supply.

I know this puzzle seems very confusing, but it is quite simple actually, just a simple math operations.
The idea is that you need to get a certain number specified in the notes that you can find.
Look, there are only 8 valves, 3 on the pipes, 1 starts the steam supply, 1 on the steam regulator, 3 on GENERATOR.
In the note, the initial output number is 13, by rotating each of the first 3 valves, you either apply or differ the value, depending on the rotation of the valve. Suppose you rotate the valve with mark 1.5, initially it will be turned counterclockwise, if you turn it clockwise it will subtract from your initial value of 1.5(CW(clockwise): 13 - 1.5 = 11.5, CCW: 13 + 1.5 = 14.5), you will have 11.5 and so on. Further the number 11.5 enters the steam regulator, after which it will change as follows:
take a quarter of your number (11.5) and add to it, 11.5 / 4 = 2.875, 11.5 + 2.875 = 14.375 - this is the final number obtained, then this number goes to the generator itself, for each valve on the generator has its own value, for the top valve - 10.625, this means that by manipulating the valves you need to get this number. Also on the generator is another panel, it has a lever, and markings with percentages, for each of the valves it is necessary to set the value that belongs to it, 1-st flow req 10.625 on 2 pipes, it means you need to set percentage separation 50%, if 1 pipe - 100%.
When all is done for certain valve on GENERATOR, then rotate the valve on GENERATOR clockwise direction and then counter clockwise, if you have done right you will hear indicating sound and valve will be unable to rotate.

10.625 on 2 pipes
for top valve use next combination: clockwise 2.0 -> 2.5 -> steam regulator -> 50% ->valve: (13 - 2 - 2.5) = 8.5, 8.5 + 8.5 / 4 = 10.625 on 2 pipes -> 50%

8.75 on 1 pipe
for middle valve use next combination: clockwise 2.0 -> 1.5 -> 2.5 -> steam regulator -> 100% ->valve

11.25 on 2 pipes
for bottom valve use next combination: clockwise 1.5 -> 2.5 -> steam regulator -> 50% ->valve

And remember after every valve fixing on GENERATOR, rotate back all the valves(valves marked as numbers(1.5, 2.5 etc.)) especially steam regulator, just rotate them counter clockwise, if they are not.

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Ok, thanks, i'll try to fix glitch problems, prolly i missed some stuff to be put in a mod folder.

Good karma+1 vote
ara17
ara17 - - 39 comments @ Cave_resident

Actually it is bloodsucker from stalker game, a bit re-sculpted and with new animations

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Have you played yet? Noticed some bugs or troubles?

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Yeah,it has, but why are you asking this xd

Good karma+1 vote
ara17
ara17 - - 39 comments @ The darkest corner(only demo and assets)

Thanks, actually im going to release demo soon and it will contain a few new monsters which im creating at the moment.

Good karma+1 vote
ara17
ara17 - - 39 comments @ Amnesia: Horror Rebuild

Can you please upload new archive with all updates and patches

Good karma+2 votes
ara17
ara17 - - 39 comments @ Amnesia: Elemental Strike

Wow new screenshots looks very impressive compared with previous ones. Good luck to your mod!

Good karma+3 votes
ara17
ara17 - - 39 comments @ The Frayed Ends [Development Temporarily Suspended]

You can extract it from cs

Good karma+1 vote