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4K Nod Samsite
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OrangeNero
OrangeNero - - 6,589 comments

cool!

Looks like it has ideas from all 3 sam sites.

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Templarfreak Author
Templarfreak - - 6,721 comments

Once I do the buildup animation (and a few more small tweaks) the Flame Turret from the same image is going to be done in a similar way (underground, pops up like C&C1; Samsite)

I'm unsure of where to put teamcolor right now. At the moment I'm thinking at the very top caved in roof area (Obviously the hazard stripes and the missile pods are going to be team color as well but that's not quite enough yet)

It was originally just a block. I tried to make it as least-blocky as I could. I think the tops still need something, which is why I'm considering putting the team color there.

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Templarfreak Author
Templarfreak - - 6,721 comments

This is the intended size, it fits in place of the vanilla TS Sam Site fairly well, and I think the team coloring would go fine at the top there like this:

Cdn.discordapp.com

Makes the team color very easily identifiable at a glance as it is basically always in view and it's very saturated.

There is also now a Nod logo on the sides. I probably won't do another 4K render because not only did it take it like an hour to render but it also took like an hour to figure out how to make it into a gif because my computer couldn't handle it so I had to take some very careful steps and then had to manually align it. The Nod Logo is from here: Imzebrony.deviantart.com

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Templarfreak Author
Templarfreak - - 6,721 comments

Update: Moddb.com

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OrangeNero
OrangeNero - - 6,589 comments

You did well with the teamcolor. Nod logo is a nice touch as well. I like it a lot. Are you making this as a public asset, one that people can use for their mods?

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Templarfreak Author
Templarfreak - - 6,721 comments

Sorta kinda. I think it would be a pain in the *** to grab it out of this image, but when I actually make them into actual SHPs I will probably release them.

I do *intend* on this being a full, complete set of buildings but I doubt the entire set will be completely any time soon. Basically:

1. Sam Site, Flame Turret, Laser Turret (All in a silo that they pop out of)
2. Obelisk of Light
3. Construction Yard
4. Barracks
5. Factory
6. Helipad
7. Airstrip (Vanilla RA2-esque, both so there are different ways you can implement it)
8. Tech Center
9. Temple of Nod
10. A couple extra non-descript tech buildings
11. Walls & Gates

That's, obviously, a HUGE task and I'm not totally certain if I could do all of that.

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OrangeNero
OrangeNero - - 6,589 comments

The construction yard would be neat maybe then finally TI would get rid of the stock one xD

Wow that would be an epic resource pack. You certainly have the skills for it. But yeah it takes time and motivation as well.

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Templarfreak Author
Templarfreak - - 6,721 comments

I forgot a Power Plant also. I don't think my building's styles would fit with the rest of TI though.

I think my major problem isn't necessarily motivation, not right now anyway, but textures and meshes. I am not very good at making meshes. I am basically editing vertices by hand right now. And I am not a texture artist int he slightest.

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OrangeNero
OrangeNero - - 6,589 comments

Well the assets are for tiberian sun and red alert 2 no? The buildings will be small and the game lowers the quality too. So a simple and plain texture may be sufficient.

One thing I noticed with public assets in general was that they looked really good outside of the game but once they were implemented the highly detailed texture was just a noisy grey or pixelated mush. Also detailed geometry would make it hard to identify shape while the plain westwood assets would look better ingame.

Kinda sad but eh its how it is. The good quality should certainly shine in OpenRa thou.

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Description

A model I made. This is a 4K rendering. It is normally intended to fit within a 1-cell area in Tiberian Sun.

It's based off of this design I made a while ago: Moddb.com

Obviously, it's intended to function like C&C1-like Sam Site meaning to get the full use of it it has to be in OpenRA. Buildup animation will (hopefully) be coming soon.