I won't be making a progress post this week. More explanation here: Antstation.tumblr.com
I won't be making a progress post this week. More explanation here: Antstation.tumblr.com
Especially once I start working on invaders. Bipedal primates will be among them.
I'm thinking about releasing the next one in a ZIP with a link to the framework redistributable. However, since you already installed this one, a zipped version should work for you immediately.
No big progress post this week. I posted a summary of my plans on my blog: Antstation.tumblr.com
As I said, I definitely think elevators would be cool, but their work to implement vs coolness ratio lets me put their implementation after the core elements. (Unless I suddenly realize an easy way to do it).
I'm really happy with your interest! I want to release a demo within one or two months. This gives me the chance to add a bit of polish, compile a short 'how to play' guide and probably open up the forums on this game page.
I definitely want to be around when I publish the demo, to answer any questions and quickly address issues which could pop up.
Two weeks, after which I'll still need to make progress before posting again.
Thanks! That'll still take a moment, though I think that in one or two months the game should be playable enough to put out a very early alpha demo.
That's how I planned to implement elevators initially. And with the possible intention to move on to a monorail system. The problem is not so much the logic how an elevator works, but to teach the ants how to use an elevator. It requires a lot of coordination and interaction, and creates a lot of exception scenarios.
Which is why I chose now for the current implementation. I might still try to implement a box-based elevator later, but it's low-priority compared to more core features.
Thanks. :)
Z-levels have actually been fully functional before I started writing weekly progress updates, so I've not been giving them much attention.
Elevators are already in the game, they work a bit like transportation tubes though. Such that an ant just steps in and steps out at another levels. They also don't have new art yet so I didn't show them this week.
Z-level and movement related items currently in the game:
-Stairs
-Ramps
-Elevators
-Transporters
-Pole (to slide down a Z-level)
-One-way arrows
Thanks. :) Working hard to get there.
Thanks, I plan to develop till it's worthy of a kickstarter.
antstation
antstation joined
This member has provided no bio about themself...