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antstation
antstation - - 12 comments @ Antstation progress week 41

I won't be making a progress post this week. More explanation here: Antstation.tumblr.com

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antstation
antstation - - 12 comments @ Antstation progress week 41

Especially once I start working on invaders. Bipedal primates will be among them.

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antstation
antstation - - 12 comments @ Antstation demo 0147

I'm thinking about releasing the next one in a ZIP with a link to the framework redistributable. However, since you already installed this one, a zipped version should work for you immediately.

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antstation
antstation - - 12 comments @ Antstation design plans

No big progress post this week. I posted a summary of my plans on my blog: Antstation.tumblr.com

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antstation
antstation - - 12 comments @ Antstation design plans

As I said, I definitely think elevators would be cool, but their work to implement vs coolness ratio lets me put their implementation after the core elements. (Unless I suddenly realize an easy way to do it).

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antstation
antstation - - 12 comments @ Antstation progress week 35

I'm really happy with your interest! I want to release a demo within one or two months. This gives me the chance to add a bit of polish, compile a short 'how to play' guide and probably open up the forums on this game page.

I definitely want to be around when I publish the demo, to answer any questions and quickly address issues which could pop up.

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antstation
antstation - - 12 comments @ Antstation progress week 35

Two weeks, after which I'll still need to make progress before posting again.

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antstation
antstation - - 12 comments @ Antstation

Thanks! That'll still take a moment, though I think that in one or two months the game should be playable enough to put out a very early alpha demo.

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antstation
antstation - - 12 comments @ Antstation progress week 33

That's how I planned to implement elevators initially. And with the possible intention to move on to a monorail system. The problem is not so much the logic how an elevator works, but to teach the ants how to use an elevator. It requires a lot of coordination and interaction, and creates a lot of exception scenarios.

Which is why I chose now for the current implementation. I might still try to implement a box-based elevator later, but it's low-priority compared to more core features.

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antstation
antstation - - 12 comments @ Antstation progress week 33

Thanks. :)

Z-levels have actually been fully functional before I started writing weekly progress updates, so I've not been giving them much attention.

Elevators are already in the game, they work a bit like transportation tubes though. Such that an ant just steps in and steps out at another levels. They also don't have new art yet so I didn't show them this week.

Z-level and movement related items currently in the game:
-Stairs
-Ramps
-Elevators
-Transporters
-Pole (to slide down a Z-level)
-One-way arrows

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antstation
antstation - - 12 comments @ Weekly Antstation progress

Thanks. :) Working hard to get there.

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antstation
antstation - - 12 comments @ Antstation

Thanks, I plan to develop till it's worthy of a kickstarter.

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