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Anomalous Underdog was constructed one fine Sunday morning when mother and father were talking about the birds and the bees to themselves, as it were. He likes coffee, 3d graphics, 4chan, video games, writing stories, music, peace, quiet, and the sound of necks breaking. He is currently a drop-out in college, and employed in the game development industry.

Comment History
anomalous_underdog
anomalous_underdog - - 12 comments @ Emu War! Progress Report

I can say with confidence that all those screenshots are historically accurate.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Design of the Wooden Mannequin Enemy

Thanks! I just kept erasing the alpha channel on the textures, first using a large eraser brush to sort of define the edges, then a smaller brush for finer details. I'd invert the eraser into an "uneraser" and brush out lots of tiny small lines to give it that torn cloth fibers look.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Style Roundup

Hey uhhh what's the name of that other song that was being played in the help screen?

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ What content do you like to see on indieDB?

Yeah, I like to what fresh games too.

Good karma+3 votes
anomalous_underdog
anomalous_underdog - - 12 comments @ Circle of Eight Modpack 8.0.0 New Content Edition

It worked once I logged in. Weird.

Funny thing is, the Desura link gives you the old version (7.5.0) which sucks. Portrait packs only work in 8.0.0!

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ 2012 Year End Update

Haha, I'll tweak them as I go along. That map's pathways are narrow so they can actually fall from the pushback right now...

For the rifleman, its just for game balance, he's extremely useful as a ranged attacker so I need to give some sort of disadvantage somehow. Every unit needs to have their own pros and cons so the player learns to make them work as a team.

The nice thing though is that this unit classes thing is temporary. The plan is that the game will let you customize each of your unit's skills (like in FF Tactics), so yeah, maybe you can have a rifle-butting rifleman later. Perhaps bayonets too, etc.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Using Blender 3D as a 3d map editor, rather than programming your own from scrat

I've been thinking of this myself. Most open-source engines out there don't have a dedicated map editor, and using Blender to stand in for it is a good idea.

There's even an engine I know (gamekit) that can read .blend files natively.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Unit Types Test

You mean aesthetically speaking, or functionally speaking?

They certainly look bland (they are temporary placeholders).

Other than that, I feel sometimes they get in the way of seeing the action so I thought there should be a toggle for their visibility, like how most RTS games do it.

Either way, the GUI at the bottom of the screen will also show the HP bars, along with other info.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Dragurian Colony Soldier

Thanks! That was my first try using sculpting.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ ETHER VAPOR Remaster Released on Desura

I already have a copy of this doujin game (which is free), don't see why I should spend money.

Good karma+1 vote
anomalous_underdog
anomalous_underdog - - 12 comments @ Scrolls

Woah, didn't know this was being done in Unity

Good karma+3 votes
anomalous_underdog
anomalous_underdog - - 12 comments @ Gloria Victis

I'm making a game called "Victis". Do you guys have any issue with that? I hope I'm not stepping on anyone's toes here. Its like the issue with Scrolls and Elder Scrolls.

Good karma+3 votes