Anomalous Underdog was constructed one fine Sunday morning when mother and father were talking about the birds and the bees to themselves, as it were. He likes coffee, 3d graphics, 4chan, video games, writing stories, music, peace, quiet, and the sound of necks breaking. He is currently a drop-out in college, and employed in the game development industry.
Here's a few more of my art before I go back to posting progress on the game.
more concept art
Showing the process I did for creating the first enemy I made for the game: the Wooden Mannequin.
design of the wooden mannequin enemy
In Ghost Knight Victis, you can swap between multiple armors. They change your play style so you can adapt to the situation. The types of armors are similar...
ghost knight armors
I changed the attack input system from starting attacks on button release, to starting attacks on button press. This made input feel more responsive.
new attack input system
For a Halloween special, today we will focus on the scary supernatural creatures you might be encountering in the game including some background on them.
halloween update!
Summary of updates for 2012: unit types, first outdoor map, pathfinding, plus what's next.
2012 year end update
An explanation on the lack of updates and some actual updates: a few concept sketches and some updates on the AI editor.
project victis: art updates and the a.i. editor
Part 1 of where I explain all working mechanics for Tactics Ensemble and the ones planned so far.
gridless maps, polyominoes, and action points
So what is Tactics Ensemble all about? How did it start and where is it going to?
history
Here's what's gonna happen to this indiedb game profile page
foray into indie db
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