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Oh well, now that I look back at it maybe I was pretty rough at typing it.
It's a fair point to kind of just make it pixelated as a secondary thing, I just got the impression the other way around and saw the mod as MAINLY changing textures and models to pixelart and SECONDARILY increasing difficulty, I've stuck to this idea and that's how that rather unnecessary comment was created.
I'm sorry if the comment was too mean or anything, I had the wrong point of view and can get pretty annoyed when I see such things being called "pixelarts". I would give feedback about the mod difficulty but the normal SCP:CB is already hard enough for me.
I wish you best of luck developing this mod
lol!!!! get pwnd!!!!!
Pretty bad mod imo.
I don't want to be mean but it's just bad, the title makes you expect the mod to be based on pixelart, instead they just ran a pixelization filter over the textures; this is NOT how you make pixelarts.
As you can obviously tell from the mod's icon, the textures are so ridiculously high pixelated in an average pixel manner that the entire context of the image is lost- Texts are luckily one big pixel, 173's face is just a distorted mess, and everything is so smoothed out.
Oh, and of course the 173 model, at least you got a custom model into the game, I have no idea how to position it correctly lol.
But the 173 model is some really weird unproportioned voxel art that reminds me of those low effort "pixelarts" (by which I mean pixelarts that have different sized pixels in the very same canvas); not even mentioning that you made a weird mutation between the original 173 and a famous artist's impression which uses three legs.
It's of course a great concept, it'd be great to see SCP-CB on pixelart/voxel style. But as it is right now I don't really think it accomplishes what it aims for.
That is, of course, my opinion. Everyone makes mods the way they want, and even if everyone doesn't like the way you do it, bad luck for them lol
Beautiful game, can't wait for the full release!