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Hi people, I'm Anakin Sklavenwalker, team member of the Republic at War Modding Team for the Game Star Wars Empire at War: Forces of Corruption. My primary tasks in this project are, managing and leading the whole development progress including the organisation of language services. My wide range of game engineering and communication skills and the ability to learn fast and efficient are helping the mod in any way to become hopefully the #1 mod of this platform. I hope you will like my work

Comment History  (0 - 30 of 1,195)
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ FoC Mod-Launcher

Please use the updated version:
Indiedb.com

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ December Update 2019

major updates will be put on moddb as well.

Good karma+2 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

On Easter Sunday in cooperation with Corey from Thrawn's Revenge we will do a stream on his Twitch channel (www.twitch.tv/coreyloses). We will talk about the upcoming service pack, the changes we made to it and why we did them. Also we will talk about new features and ideas we plan to release in further versions of the mod.
The stream will start at 22:00 CEST (+1)/ 15:00 MDT (-6) and afterwards it will be available on Youtube too.

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

the messages are indicating that your mod is not installed correctly. As all of the error appear to be in the SFX section of the mods this doesn't make the mod unplayable but should be resolved.
The launcher can restore and fix your isntallation.

checking the mod, as described by you earlier, take some time depending on the specs of your computer as we need to check every single file to be sure the mod is valid.

the nullreference exception should not happen. the full stack trace would be helpful and well as telling me your conditions that lead to the crash.

Good karma0 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

The launcher was just updated to fix several things:

- completely new code base that is more maintainable and extensible
- correctly informs the user when the base games have faulty registry entires
- fixes faulty registry entries for steam version of the mod (they usually appear after an update or integrity check)
- fixed mod integrity check routine
- fixed "Fix AI" behaviour which was not fixing empire at war and may caused online incompatibility
- fixed some crashes when moving the launcher window under odd conditions
- fixed some typos

To get the latest version, just re-launch the launcher and it will update itself to version 1.1

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

Disney just approved a new update for the steam version of foc. Any savegame issues should be fixed.

Minor bug fixes and optimized performance, the most important fixes are:

Fixes issue with save games getting deleted if too large.
Sets maximum render FPS cap to 200.
Multiplayer lobbies are now visible if there is a version mismatch.


Apparently little to notice for Disney but exspecially this fix was investigated by us mod developers with a worthy mention to evilbobthebob from PR Mod. At this point we highly recommend using the steam version of the game. Disc and Gog version will not be updated.

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

so the problem is that for some reason the launcher was not able to get the version information. Does this error appear constantly?
do you have internet connection on your system?

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

i don't see an error. tell me the file and line(s)

Good karma0 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

beside fixing bugs this also comes out when working with other modder together. Thought i'd let you know this ;)

The Phantom Error
Attack of the Debugger
Revenge of the BAD INTEGER
Rogue 1.0f
A new ServiceRate
The Save Crash Strikes Back
Return of the GarbageCollector

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

please start foc at least once

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

thx for the info. code was inverted between foc and steam. fixed now in 1.0.0.6. Just restart the launcher

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

New Launcher Update:

- Added a info message when starting the mod and the AI is not installed correctly.

- added better status message when checking mod integrity.

- fixed some minor stuff, relating language restore and IO handling.

New version is 1.0.0.5 and it will be downloaded when re-launching the launcher again.

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

this is not intended and fixed now.

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

most of the major bugs reported in version 1.2 have been fixed now.

we are still putting a lot of effort in applying the balance suggestions we got from you. We don't have a release date for this service pack but at the moment we closed 75% of all open issues.

Good karma+9 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

we agree. planet bonuses will be completeley revised in 1.3

Good karma+2 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

the mod was not updated today/yesterday!

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

launcher was updated to v1.0.0.4 to fix crashing when clicking the update button with ignore voices option enabled.

Just re-launch the launcher to get the update.

Also we took some time over the weekend and fixed over 10 issues you claimed. These and many more issues and importantly balance adjustments will be released in a service pack (1.2.1) sometime in the half, maybe sooner ;)

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

hotfix uploaded. run your launcher and goto the update tab.

Good karma+4 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

that is correct

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

Oh and make sure you delete the RaWLauncher.Framework.dll

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

maybe you have an old version (uploaded on 25th Dec.). It had and issue with auto updates. Try re-download the launcher and check if it updates.

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

The new hotfix is done and will be uploaded in the next few days on steam and via the launcher.

Changelog:
- Fixes units disappear from Galactic Conquest when using space station garrison upgrade
- Fixed Venators not shooting automatically at enemies with main turrets
- Fixed nearly indestructible ground structures
- Fixed AT-TE was available in skirmish at Tech 1

Huge thanks for helping to:
evilbobthebob
-MaxiM-
ThatOneBullet

Good karma+5 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

the upcoming hotfix will also fix the disappearing units in GC!

Good karma+6 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

Launcher was updated to fix possible NullRefereceException when starting the launcher. (v. 1.0.0.3)

Just run the launcher and it will update itself.

Good karma+3 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

we agree. this will be patched

Good karma+2 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

I don't think so. not tested yet but these changes are minor enough that your save games should be fine.

Good karma+2 votes
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

we are currently working on a hotfix that will decrease the health of structures in skirmish (and GC) as this really affects the game much. It should be out sometime this weekend. Just start the launcher and it will tell you when the update is available. This update will only be distributed via steam workshops and via the launcher. No Moddb upload for this!

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

Kannst mir gerne die modelle senden. Aber es müssen credits dabei sein sonst können wir sie nicht verwenden. ob wir sie überhaupt verwenden ist auch fraglich. modelle alleine machen kein spiel. wenns mehr arbeit braucht die dinger zu riggen als sie besser aussehen lassen wir es.

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

the latest version of the launcher doesn't use hardcoded paths. It uses the registry. I would guess you didn't change the registry entries. Also NullReferenceException does not help me. Give me the StackTrace and i might know whats going on.

Good karma+1 vote
Anakin_Sklavenwalker
Anakin_Sklavenwalker @ Republic at War

though we don't answer everything we read through this everyday and takes notes if required. just post bugs here.

Good karma+4 votes
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