Liberator. It is basically a large long-range fighter.
Liberator. It is basically a large long-range fighter.
1. Anti-infantry infantry weapon and vision range is basically shorter than anti-vehicle infantry as the latter represents "heavy weapon".
2. Yes, I have fixed that problem.
engineer is A problem that is to be solved. Actually there maybe some technical thing and I am seeking the solution to let it automatically repair allies unit.
that is abysmal situation...
Well, sry 4 my delay because of my busy stuff. I just have seen your feedback. Let me pick some points from top to down.
1. Do you mean that Sniper will not automatically acquire and attack enemy infantries? It might be due to its too short vision range. I tried to fix it.
3. That might be a description error. Fixed it.
4. Yes, that is true. And I am doing so.
7. Actually I want to let different factions aircraft have different ways to evade missiles. Countermeasures for the Commonwealth; Point Defence Laser for Commune; and maybe some tricky psychic/nano technic for the Empire.
8. It might be embarrassed to give aerial transport for Commune, because after upgrading T3 you have powerful chromosphere and wormhole to do the same mission. On the other hand, I agree that the Empire needs such thing. And the Empire Airforce will be updated in the next version.
1 splendid toxic bomb, 2 tiny auto-cannons respectively for anti-air and anti-surface tasks and 3 drones equipped with anti-armour missile.
BTW it is even faster than original accelerated airship.
instead, it will be able to drop a toxic bomb which is weaker than the protocol one.
Right, that is A problem......
Next time I will emphasize it
Well, I need more details of your computer configuration.
1. Check if you have extracted Psysonic Omega folder to directory "C:\Users\YOUR USER NAME\Documents\Red Alert 3\Mods"
2. Make sure that you correctly open Game Browser and double click Psysonic Omega
I still don't know somehow the crash happens...
I have tested online with my friends for several times, but sadly it seems that crash is inevitable.
Tailwind is actually not that powerful for the allies or soviet, because you can use powerful anti-air firepower to intercept the missile. For the allies, even a fighter can intercept the missile by point defence laser.
Shinobi is a good problem because AI does not want to build stealth detector...... Perhaps in the next version C4 for building will be cancelled.
Well, that sounds good. Maybe we should set up a mod group to work together?
And I do need someone who can make model for this mod(
At present I am personally doing everything and that is really bz
At present it can call for Cruise Missiles, but I am not sure if I will reserve this ability when release.
Basically it will buff the attack range of any allies ships within an area.
For win10, you should unzip the mod file to C:\Users\YOUR USERNAME\Documents\Red Alert 3\Mods.
You can use Google or Bing to search "RA3 mod install" for details.
This is a kind of realistic deduction. In our world, before Dissolution of the Soviet Union, Gorbachev proposed a reorganization of USSR into a new confederation. Likewise, the name of this new confederation is "Union of Sovereign States". And you know there is an existed organization called Commonwealth of Independent States(CIS). COS is a combination of these political entities.
No, it is completely new unit that offers AOE buff to the fleet.
Of course that IFV will use Repair Beam with 50% more efficiency than original Advanced Engineer's beam.
Yes, he can repair buildings.
And the special ability is just the same as original allies engineer but it is more versatile. When enable the special ability he cannot repair anything, instead he can heal surrounding allies infantries. In this status his velocity will be 50% slower.
Ah, it is a little difficult for now because even I don't remember what had been changed for a long while. But new units will be introduced by story and update diary will be released from this version.
No. And theoretically it is just like Yuri's Gatling Gun which can fire faster and faster as time goes by.
No, it is hammer tank's leech beam effect.
It is too difficult to get the original laser texture so I use this to temporally hold the place.
yep, I personally call it la Commune, AOC(stands for Alliance Of Commune), Commune or something else.
And I give Spitter to the Imperial Forces because I think it is fit for Imperial Forces Bio-Electronic technology and so on.
I don't remember what texture is missed. If your game is filled with numerous purple blocks, you may have run out of Memory.
It is like Harbinger Gunship, aircraft that could always stay in the sky and arm with heavy firepower.
Execution is a temporary ability for Executer. It is used to enhance the combat ability of COS infantry battalion.(In next version it will be more effective)
Don't mind the version number. u know it is just nothing but a number XD
They are professional anti-tank troops and they don't deal with any other targets.
I am not sure, too, because I am too busy with my personal stuffs recently. I think I need more time to create more.
got it. I will try to replay the map and find the problem
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