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Ever since I was a kid I wanted to make games...well I wanted to play them first then make them. Anyways, it's been more than 20 years since I played my first game and the desire to become a real game developer has never been greater. By day I'm a software developer at a very cool company that does lots of cool stuff and by night I'm a Unity3D fanatic working tirelessly to crack my way into the industry.

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Double Barrelled - Progress Update (Week 16/15)

Double Barrelled - Progress Update (Week 16/15)

Double Barrelled : Blake Killem vs Mars 2 comments

A sneak peek at the dialog system and the usual ramblings about the next big thing we plan on implementing.

Double Barrelled - Progress Update (Week 12/15)

Double Barrelled - Progress Update (Week 12/15)

Double Barrelled : Blake Killem vs Mars

Today we have a few screens of our NPC Dialog system. Albeit a pretty rough mockup, we think it could actually work.

Double Barrelled - Progress Update (Week 11/15)

Double Barrelled - Progress Update (Week 11/15)

Double Barrelled : Blake Killem vs Mars

We are working on NPC interactions and got a few tidbits to share.

Double Barrelled - Progress Update (Week 2/15)

Double Barrelled - Progress Update (Week 2/15)

Double Barrelled : Blake Killem vs Mars 2 comments

Level randomisation tools have been pretty much completed and we got screenshots to prove it.

Double Barrelled : Minimap

Double Barrelled : Minimap

Double Barrelled : Blake Killem vs Mars

We've been hard at work this past month making sure Blake will have stuff to do real soon...

Double Barrelled : Quests, Dialogs and Sarge's Head

Double Barrelled : Quests, Dialogs and Sarge's Head

Double Barrelled : Blake Killem vs Mars 2 comments

When we finally get to do the dialogs Sarge is gonna be ready to do his part.

Double Barrelled : Nova's Model

Double Barrelled : Nova's Model

Double Barrelled : Blake Killem vs Mars 2 comments

Nova the Science Babe is finally ready to flaunt her polygons!

Double Barrelled : Quick Update

Double Barrelled : Quick Update

Double Barrelled : Blake Killem vs Mars 1 comment

Some cool things happened during the past few weeks...

UNITY - Mesh Fading (without using Layers)

UNITY - Mesh Fading (without using Layers)

Double Barrelled : Blake Killem vs Mars Client Side Coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

Double Barrelled : Dev Blog 2

Double Barrelled : Dev Blog 2

Double Barrelled : Blake Killem vs Mars 2 comments

Despite popular belief the two most important things in any game is the name and the box art! Content be damned. Read on to find how we are doing our...

Double Barrelled : Dev Blog 1

Double Barrelled : Dev Blog 1

Double Barrelled : Blake Killem vs Mars

This is our first post on IndieDB and today we would like to talk about what 'Double Barrelled : Blake Killem vs Mars' is all about. Read on to find out...