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The first look at Fractured State's UI design featuring the main menu and gameplay related submenus.
menu ui design
This week we discuss concepts and functions/abilities for a defensive unit for the Children of the Ancients faction.
warden concepts
We have a variety of screenshots of our first actual map this week along with explanations of different mechanics/effects in action.
screenshots of an actual map
We show off some wallpapers using the faction leader illustrations and the world map this week.
wallpapers!
This week we are showing the finished textured asset for the Laperian Barracks and giving some insight into the workings of the Empire and the mindset...
laperian barracks- textured and explained
This week we show concepts for the Fist of the Ancient and discuss the unit's abilities and function.
unit introduction: fist of the ancients
This week we introduce the Laperian Army Grenadier. Beards Ahoy!
laperian army grenadier concept
This week we show off a concept for a key building and discuss a bit about why our concepts look the way they do as a result of our pipeline.
barracks concept and pipeline explanation
Showing a revamped diffuse texture and some screen caps of a test scene giving a rudimentary sense of what the game will look like.
texture style revamp
Todd shows and talks about the design of a new Ritualist faction unit and shows more prop concepts
new unit: ritualist golem and props
Todd shows the textured tenement and talks a bit about the way he paints textures.
textured tenement
Todd discusses a batch of props that might populate the game world.
props ahoy
Todd shows an interior sketch and discusses how fleshing out the world in tangential ways helps him to design game assets.
a view inside
A sampling of images showing the first textured asset and some thoughts on the style Fractured State will utilize.
first textured asset, in multiple senses
The first potential vehicle and a mobile barricade are on this week's docket.
on thunderous treads
This week we show some of the sketch work behind the concepts, along with one subsequent finished concept.
sketches and prop concepts
We discuss the pitfalls of getting out of order when working on concepts and reveal the likely concept for the Ritualist Knight.
ancients reborn: ritualist knight concept
This week we return to concept art for the faction units.
march to war: unit concepts continued
This week we discuss the first faction unit and show some early prop concepts.
concept medley- faction units and street lamps
This week we discuss the first finished cityscape and some early thoughts on building design.
the smog is rolling in
This week Todd discusses what happens when things do not go according to plan and attempts to dig his way out of the hole he created.
all aboard the fail boat
This week we continue our discussion of costume concepts, including the first concept from our second playable faction- the Ritualists.
early costume concepts 2
This week we discuss the first character concepts and how the factions relate (kind of).
initial character/costume concepts
An introduction and discussion of early Fractured State concept art.
from the depths
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