Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
This WW2 classic was one of the most preferred by the best in the German Sniper Division for its reliability and precision, and was often used with a 6x power telescopic sight for the best results from 400-600 meters.
I hope to texture this very soon, and if possible animate a few simple parts. This is an AO render, but a bake with better results has already been done. It is just under 5500 poly.
Any criticism is appreciated!
Does anyone else think I should stick a bayonet on there?
I also can't be the only one who finds the scope's slipcover attached by a tiny string humorous can I?
if you mean chainsaw bayonet, yes.
no
thats cool
also without one
Also without one? I assume your referring to the bayonet?
naw keep the bayonet off ;D
holy ****, you have improved. Very nice. Why did it take this long to make this ? :P
It didn't. This took 3 days with probably 5+ hours each time, but even then I feel slow.
I don't have to post every discrete thing I make here, do I?
yesh you musht :D
i concur
Post everything damn you.