• Register

Lead developer on the "Killing Floor" mod, for Unreal tournament 2004. Team Lead on "Depth" - UDK indie.

Comment History  (0 - 30 of 1,330)
AJ_Quick
AJ_Quick @ WolfenDoom - Blade of Agony

Ah, I see. Well something to think about! Even if Steam isn't an option, Patreon would definitely be a good plan. I heard about Blade of Agony from GGManLives Youtube.com

There are definitely a lot of other people out there who are digging what you've done!

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ WolfenDoom - Blade of Agony

false positive.

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ WolfenDoom - Blade of Agony

Hey guys, this is an incredible game you've made. I'm really enjoying it!

I'd like to donate to the project but I FUCKING_HATE Paypal. Can you please give people who want to pay you another option? Like Patreon maybe?

Also, why not just release this work on Steam? People would shower you in dosh :)

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ The Whaler - Dev Update #6

That whale looks pretty ****** off!

Reply Good karma+4 votes
AJ_Quick
AJ_Quick @ Maneater

Jaws Unleashed was definitely one of the inspirations for this ;)

Reply Good karma+3 votes
AJ_Quick
AJ_Quick @ Valve Is Shutting Down Steam Greenlight Today

*Looks down at the "I'm Jim ******* Sterling, Son" T-Shirt he's wearing*

Yeah... I uh.... Jim's alright I guess.

Reply Good karma+4 votes
AJ_Quick
AJ_Quick @ Maneater

Thanks!

Reply Good karma+3 votes
AJ_Quick
AJ_Quick @ Valve Is Shutting Down Steam Greenlight Today

It matters because it proves that the developer is serious. While it's entirely possible to make a good game with a budget of zero dollars, and a bad game with a budget of ten million, the odds weigh heavily in favor of established teams or individuals with financial backing. Either they have had past successes, or people trust their concept enough to invest in it. Either way they're doing something right.

And yeah, $100 is pocket change for some kids these days.

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Valve Is Shutting Down Steam Greenlight Today

I'll definitely be interested to see how this works out. $100 seems like too low of a barrier to entry, but the 30 day wait and the additional paperwork should help out.

Reply Good karma+7 votes
AJ_Quick
AJ_Quick @ Narcosis

Looks cool guys! Here's hoping it turns out more enjoyable than SOMA. I felt pretty let down by that one :/

Reply Good karma0 votes
AJ_Quick
AJ_Quick @ gg no re

Well that's interesting!

This probably isn't the right kind of place to talk about this stuff, but you can shoot me an email or facebook PM and I'd be glad to chat with you about it :)

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ gg no re

Single Player sharkin' :)

More details to come soon!

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ gg no re

Yeah that's fair, Rust actually has way more players than I realized. I played it once and that was enough for me :)

It's important to remember that all of those games you mentioned are also early access. I think there's some slightly different expectations for how EA games are developed. For example, people are probably more interested in new mechanics and gameplay refinements than cosmetic additions.

I recall when Killing Floor 2 tried to add cosmetics and loot drops during early access there was an uproar. If they had done the exact same thing 6 months after launching people would have probably been fine with it.

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ gg no re

Nobody is going to be able to recreate the innovation of DayZ. Hell, even Dean Hall couldn't do it. It's an anomaly, and is probably more use as a cautionary tale than as an example of how developers can buck the trends in multiplayer gaming. That said, the survival genre hasn't matured enough yet to where these mechanics I've described have become mandatory. In fact, it has barely matured at all. The only true survival success story that springs to mind is Ark. As far as I'm aware, it is currently unchallenged in the genre, having eclipsed the player following DayZ had many times over.

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Lethe - Episode One

Damn, kinda wanted a copy of this.

I'm a subscriber, and I did all the requirements and still lost. Cool RNG, lol.

Ah well, might buy it at some point.

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Who's Your Daddy

You put a baby in the oven. Nice.

Reply Good karma+2 votes
AJ_Quick
AJ_Quick @ Update Progress - Ocean WIP 1/3

That's cool! Yeah, i'm also using the Ocean Project as a base for my game's water solution. I know a gerstner wave when I see one ;)

Reply Good karma+2 votes
AJ_Quick
AJ_Quick @ Update Progress - Ocean WIP 1/3

I meant, are you using this :

Forums.unrealengine.com

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Update Progress - Ocean WIP 1/3

Ocean Project?

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Now Available

Dude ! My HDTP character model work finally sees the light of a Steam release! After like ... 10 years! This is crazy ahaha

Reply Good karma+5 votes
AJ_Quick
AJ_Quick @ The challenge of Adblock

Ahhhhh I remember suggesting a subscription features YEARS ago. Chalk up another subscriber Scott!

Reply Good karma+2 votes
AJ_Quick
AJ_Quick @ Surviving Early Access

The problem with this approach is that there's really no way to go after the devs who cut and run. Sure you can threaten 'lawsuits', but for anyone who has been involved in legal proceedings, you will know ... that's not ideal. The best you can hope for is that both parties lose a bunch of time and money and achieve very little. Design documents and feature lists are nice, but they don't amount to much when your game is not even playable.

Reply Good karma+7 votes
AJ_Quick
AJ_Quick @ Depth

hey guys, just wanted to let you know that we're running a beta event for everyone who has pre purchased the game starting tomorrow. More info over here Steamcommunity.com

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Depth

hilarious video! Glad you enjoyed the game :)

Reply Good karma+2 votes
AJ_Quick
AJ_Quick @ AJ_Quick

thanks!

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Depth

I think every game goes through hell before it releases. We aren't any different in that respect.

Here is some (fairly) recent gameplay footage, so you can decide for yourself whether we made it - Youtube.com

Reply Good karma+1 vote
AJ_Quick
AJ_Quick @ Killing Floor 2

I did some work on the UI, but other than that, no.

Reply Good karma+5 votes
AJ_Quick
AJ_Quick @ We're still alive

tell me about it!

Reply Good karma+4 votes
Level
Avatar
Avatar
Last Online
Country
United States 🇺🇸
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
1,330
Per day
0.2
Mentions
1
Members
76
Games
89
Mods
193
Articles
712
Polls
62
Media
207
Downloads
39
Groups
7
Giveaways
1