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Indie video game developer.

I make games of all genres, lately messing with 3D ones. I have a personal challenge for every game I make to be unique and creative, with its own gameplay and style.

I've been working on my own video game programming language called `avdl`, to help me on my adventures.

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I recently played around again with OpenGL shaders, and I made these three animations of the Dark Dimension logo.

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These are all made using vertex and fragment shaders, and displayed at runtime.

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One of them will be the one used on the intro of my video game "Rue".

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