I am an aspiring game developer, hoping that when I get enough funding, I'd be able to form a team of talented individuals to create wonderful games for the whole world to enjoy.
I also enjoy creating models in Zbrush and 3DS MAX as well as game design concepts for the projects I'll work on once I'm given the financial opportunity. Thanks to the Dead Island Riptide Scripting Competition, I now have a more modern computer that I can use to work more efficiently. Goodbye endless render times and less than 1 million poly restrictions lol! :D