Live stream and AMA now on Steam #citybuilder #screenshotsaturday
Store.steampowered.com
Live stream and AMA now on Steam #citybuilder #screenshotsaturday
Store.steampowered.com
Live AMA now
Store.steampowered.com
German, French, Spanish, and English Languages are available on the game
Your welcome guys! I hope you enjoy the game and will be nice to hear some feedback on the Steam Store! Cheers
The 4 together Shacks, the one in the middle a Storage and the bigger at the right is the Masonry building. How you liked the new art ?
The game is inspired in the same area and time that AC: Black Flag does
Yea game is coming alone after so much work.!
Thanks for the nice comment.
Yes. We need more like this...!! Good idea
Keep it up guys!! Your game is really awesome and unique!! Cheers
Thanks for the support W4RRIOR13. Sow your comment on the Greenlight Page. Awesome!
Awesome. Keep working hard. I love the models! :)
Thanks for your support and Steam Greenlight vote
Thanks
REALLY really awesome that level of customization on the buildings! Really good work. Keep up the nice work!
Indeed. Is get's hard the optimization process. Many skinned meshes at the same time and 60 fps is a lot of fun ;)
Indeed testing is a lot of work. Starting this week I will start leaving the PC overnight running the game to see how far goes without bugs! Cheers with your game is coming alone nicely.
Awesome! Loving all about this game! Testing is really important! Keep it up Sebastian
Thanks for that OJeskulke. Will be waiting for it.
Indeed the event from our lives shapes our games, no doubt. I'm looking for any kind of feedback on the game. I know is too early but I will appreciate all possible feedback when the game is on steam
_prodSpecs.Add(new ProdSpec(P.Wood, 10, 500, 90));
So in 1 cubic meter you can store around 500 KG of wood.
The formula goes:
Vol = mass / density
Vol = 10 kg / 500 kgm3
Vol = 0.02 m3
So yea not a lot. Gold is one of the most dense in one cubic meter you can store like 19 000 kg crazy.
Yea the least dense they are, the more Volume they will occupy in your storage. I came with that idea because I grew up in a Dockers family and work my self in a Dock as an IT guys for a long time. The place was just right across were I lived. In that big dock they always were looking after they storage areas in busy times. Other times the dock was really inactive. I'm just reflecting all that in the game. :)
Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.
Thanks I really appreciate that. Yes beta testing is gonna be much needed in the game. To make the game balanced enough is gonna be another challenge. I want to put it first on Steam Early Access or might do some sort of Kick-starter. Yea and I will need a lot of feedback from the game. I want this game to be a lot of fun, and after developing for over a year is kind of hard to tell if is fun or boring
Thanks for your comment. And yes is extremely challenging doing all this things at the same time. I always want it to play a game like this one. Until I suspected I could pull together around a year ago, then I started the Unity Project. But yea this games take a lot of you. A lot of time, effort, patience, dedication, scheduling and few things more. But if you want you can do it.
I aiming to finished and have it ready next May. By the way if you think I could help with any advice one day in your future game please don't hesitate in contacting me.
Certainly a lot of bananas and coconuts on the game :)
Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.
Thanks
AatlantisCode
joined
SugarMill is a city building game, based on the early centuries of the new indies, in the Caribbean Sea.