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SugarMill is a city building game, based on the early centuries of the new indies, in the Caribbean Sea.

Comment History
AatlantisCode
AatlantisCode - - 27 comments @ v1.2.1 is here

German, French, Spanish, and English Languages are available on the game

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill

Your welcome guys! I hope you enjoy the game and will be nice to hear some feedback on the Steam Store! Cheers

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill

Awesome guys! I'm glad you enjoy it!

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ jan20 2017

The 4 together Shacks, the one in the middle a Storage and the bigger at the right is the Masonry building. How you liked the new art ?

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ Mid size town

The game is inspired in the same area and time that AC: Black Flag does

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill Dev Log 10

Yea game is coming alone after so much work.!

Thanks for the nice comment.

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Indie DB partner GamesRepublic launches the Indie Spotlight

Yes. We need more like this...!! Good idea

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Dev Blog #13: Biggest Challenge Yet

Keep it up guys!! Your game is really awesome and unique!! Cheers

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ Dev Log 06. What is unique about SugarMill?

Thanks for the support W4RRIOR13. Sow your comment on the Greenlight Page. Awesome!

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Hearts of Oak News February 28th, 2016!

Awesome. Keep working hard. I love the models! :)

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill - City builder - Dev Log 3: Mar 10th: Steam Greenlight! Date is set

Thanks for your support and Steam Greenlight vote

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ New Buildings Can Moreā€¦

REALLY really awesome that level of customization on the buildings! Really good work. Keep up the nice work!

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill - City builder - Dev Log 3: Mar 10th: Steam Greenlight! Date is set

Indeed. Is get's hard the optimization process. Many skinned meshes at the same time and 60 fps is a lot of fun ;)

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ CitiesCorp Concept - Testing GamePlay

Indeed testing is a lot of work. Starting this week I will start leaving the PC overnight running the game to see how far goes without bugs! Cheers with your game is coming alone nicely.

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ CitiesCorp Concept - Testing GamePlay

Awesome! Loving all about this game! Testing is really important! Keep it up Sebastian

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill : City builder : Dev Log 2: All Products In

Thanks for that OJeskulke. Will be waiting for it.

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill : City builder : Dev Log 2: All Products In

Indeed the event from our lives shapes our games, no doubt. I'm looking for any kind of feedback on the game. I know is too early but I will appreciate all possible feedback when the game is on steam

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill : City builder : Dev Log 2: All Products In

_prodSpecs.Add(new ProdSpec(P.Wood, 10, 500, 90));
So in 1 cubic meter you can store around 500 KG of wood.
The formula goes:
Vol = mass / density
Vol = 10 kg / 500 kgm3
Vol = 0.02 m3
So yea not a lot. Gold is one of the most dense in one cubic meter you can store like 19 000 kg crazy.

Yea the least dense they are, the more Volume they will occupy in your storage. I came with that idea because I grew up in a Dockers family and work my self in a Dock as an IT guys for a long time. The place was just right across were I lived. In that big dock they always were looking after they storage areas in busy times. Other times the dock was really inactive. I'm just reflecting all that in the game. :)

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill

Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill, City builder - Dev Log 01: Twenty Weeks One Release

Thanks I really appreciate that. Yes beta testing is gonna be much needed in the game. To make the game balanced enough is gonna be another challenge. I want to put it first on Steam Early Access or might do some sort of Kick-starter. Yea and I will need a lot of feedback from the game. I want this game to be a lot of fun, and after developing for over a year is kind of hard to tell if is fun or boring

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ Sugarmill, City builder - Dev Log 01: Twenty Weeks One Release

Thanks for your comment. And yes is extremely challenging doing all this things at the same time. I always want it to play a game like this one. Until I suspected I could pull together around a year ago, then I started the Unity Project. But yea this games take a lot of you. A lot of time, effort, patience, dedication, scheduling and few things more. But if you want you can do it.

I aiming to finished and have it ready next May. By the way if you think I could help with any advice one day in your future game please don't hesitate in contacting me.

Good karma+1 vote
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill

Certainly a lot of bananas and coconuts on the game :)

Good karma+2 votes
AatlantisCode
AatlantisCode - - 27 comments @ SugarMill

Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.

Thanks

Good karma+2 votes