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Descendants Of Misfortune - Desolate Crypt Level 1

aabrams Blog

Just got a screenshot of the first level in the Desolate Crypt. This will most likely be the starting point for the demo that we are working on.

Desolate Crypt Level 1

This is the first modeled version of the level and we will be getting it textured in the next day or two. When we get that done I will be sure to post again.

Later

Descendants Of Misfortune - Concept Drawings 1

aabrams Blog

I just wanted to share some of the concept drawings that we came up with for our game.

The first one is a concept of a knight character that will be one of the six characters that you will be able to play the game as.
Knight Concept Drawing

The second is one of the enemies that will we be adding to the game: A skeleton Minotaur.
Minotaur Concept Drawing

We will be making more of these for sure, and I will post up pics and videos when we get the actual models made and animated.

Look them over and let me know what you think in the comments.

Later.

Holiday Weekend Productivity Win

aabrams Blog

Well since we have this a awesome holiday weekend, I decided to put in as much work on our game Descendants Of Misfortune as I could.

Since DoM is a RPG, I added a local database to the game. The database will hold some of the various information that is needed by a game of this scale. I don't plan to go into a lot of detail about it right now, but lets just say what was once hard-coded is now dynamically loaded from the database. :)

Once I got the work done on the database and added to my project in Unity (which was easier then I was thinking YAY), I decided that we needed to get a proper menu system in place. Up until this point, when you wanted to test things out you just opened a level and 'ran' the game.So to that end I made two menus that direct you on your path to gaming goodness. There is the main menu and then a character select menu.

So now instead of opening a level and running it, you start at the main menu and proceed to select your character (which in turn creates your character in the database - dynami-magical awesomeness!!). Once you select the character you want to be and name said character (cause where would we be without the ability to make a character named Bart) you then spawn in the game world.

So considering the weekend is really only 1/3 over, I've been very productive with my time. I plan to get a bunch more stuff done today and get some screenshots and videos together to share with you all.

Later.

Descendants of Misfortune - Attributes Screen

aabrams Blog

We just implemented an attributes screen that will allow you to allocate points towards and attribute.

Currently Attributes:

  • Strength
  • Dexterity
  • Vitality
  • Constitution

While the names of the attributes might change, I think that we will probably keep the number of attributes around 4. I feel that there is no need to over-complicate the attributes.

The current art used for the screen is most likely temporary. I'm thinking that by this weekend we might come up with some revised art. Additionally we need to get a custom font added so that we can style the numbers better to match the background.

Oh well, little by little we will get this done.