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Comment History  (0 - 30 of 265)
a2ny
a2ny - - 265 comments @ Screenies From First Alpha Test Session

I was carrying the team :-(

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

I played last night with 9 other players, but it was a closed Alpha :D

It will certainly be worth the wait! news post coming shortly

Good karma+3 votes
a2ny
a2ny - - 265 comments @ Screenies From First Alpha Test Session

Don't camp, or this will happen :D

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Screenies From First Alpha Test Session

Dirt, that does need some improving :D

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Critical Point: Incursion - December 2013 Update

We have different game modes that can all work standalone from one another. 1 Level for example COULD (we haven't done this yet) contain different objectives.

So we have:
- Bomb planting
- Rescue hostages
- Escape
- Hack Computer Terminal

All 4 objectives work in game.
The bombing objective is quite simple, find the bomb spot and plant the bomb. SWAT then have to defuse this before it explodes. If it explodes, or the other team defuse it - the round ends.

It is not like BF where you have a wave of different spots to blow up. I would compare it more to Tactical Ops or CS.

escape is self explanatory. A certain team must reach a Escape point where they are "saved". A certain amount of players must escape each round for that team to win.

No of Escapees is done on a percentage of players in the server, and this percentage value is customisable by each level designner.

All rounds are timed, default is 4 minutes although server admins can change this to 3 minutes or up to 9 minutes if they really wished.

hope this gives you a slight insider feel to the game

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion - December 2013 Update

Hey H4wk, thanks for the feedback.
We are planning at some stage to have a scaled down and simple version, but that will have to come in our beta, or beyond that as unfortunately implemented all the UI elements takes ages and plugging it in with code is also not so easy :S

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

We do have simple bot support, but they are either GODLIKE or utter noobs. Suffice to say, I would not emphasis the fact we have BOT support, even though you can summon and play against them :-)

Single player is really not our emphasis.

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Frostbite: Remington & Hit indicators

Thanks Predator, this feedback is really motivating. It isn't easy to get it right. We want to provide the core and basic details in a visual manner, than is easy on the eyes and takes little effort to distinguish the information (colour, placement and size being really important).

At a later stage we will look to have various components scalable, or removable from the player should they wise. That will also include an "advanced" mode.
E.G. Remove the health bar and text and just have the Value.
Same for the weapon mode, having just the "auto", "Single" and no need for "weapon mode".

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion - December 2013 Update

thanks epicLilg :)

Good karma+2 votes
a2ny
a2ny - - 265 comments @ HK 121 Machine Gun (Streets)

No it is the new HK 121, Heckler-koch.com

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Munich German Beergarden

lighting and setup is still very much WIP

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Streets Corridor + DE

thanks for your feedback, although as it says in the description this is still WIP. It is far far away from production quality.

Good karma+1 vote
a2ny
a2ny - - 265 comments @ CPi gets Greenlit

thanks for your comments and support guys! it really means the world to us

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

this post was from me, forgot to login

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

We just got greenlit ! thanks to everyone for all of your support, without you this would not have been possible

Criticalpointgame.com(english)/critical-point-incursion-(now-greenlit)/

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Streets Corridor + DE

is that you offering your support :D hit me a message

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Be part of our BETA testing. Here's how!

Why is that?
we have set places for a closed beta - so we will only give those "seats" up to those we know who have supported us, by voting for us on steam.

That is rewarding those that see value in our game, and those that we KNOW want to play our game. Secondly, steam is required to play and register with our game anyhow.

If people can't make a few clicks to vote for us, tell me why we should give them a BETA key?

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Merc Female (Front Render)

/me checks Lordlheanacho blood pressure

Good karma+4 votes
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

check out our forums and facebook page for updates in between our bigger news items. www.criticalpointgame.com Facebook.com

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

We are on greenlight!
come and vote for us if you would like to see us on steam.

UP VOTE

Steamcommunity.com

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Alpha testing being prepared - July 2013

we think the same Baszermaszer :D thanks for your feedback

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

For us realism is everything in terms of visual style, real looking weapons, characters and rich modern environments.
Realism stops there, in terms of gameplay it is indeed a semi-realistic arcade like game.

That is the difference that sets us apart to games like CS: BF3 and so on.. where hip fire is not so easily achieved due to the high recoil and aim error settings. In CP:I we encourage movement and firing, there are no penalties for doing so.

If you want a realistic game I can recommend ARMA II – that’s a near real life experience.

Good karma+1 vote
a2ny
a2ny - - 265 comments @ February Changes – Update LOG

yes I noticed them myself last night, i posted it quite late and didn't get it checked "4 eye principle" as we normally do before posting updates.

naughty me, corrections being made already :-)
it wont happen again

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

CS but faster.. perhaps :-)
no hit penalty, so if you are shot you can still move.

It's not so realistic in terms of the hit damage, so there are no "1 shot kills" which in my opinion in CS makes it much more "tactical" and campy, since its easier to kill people, people then tend to be more defensive and cautious.

CP:I is faster, allows you to move and play freely without worrying about your accuracy being affected by reloading, aiming, jumping or running.

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

spray and play it isn't thats the point.
We are for "skill" and aimed towards a more competitive player base.

How? Our weapons are very accurate and are not affected by movement. That isnt realistic as such, but it means the opposite of "spray and play" since with CP:I if you have a good aim and quick reflexes you will be the one that wins, since its not based on a luck factor.

I hope I made that more clear.

Good karma+1 vote
a2ny
a2ny - - 265 comments @ Level - Sands

COS, CS and tactical operations. A mixture of all I would say.. just without the budget that goes with those titles

Good karma+3 votes
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

Hello NCC-1701

Afraid not, in order to keep the game play moving quickly we decided against iron sights as people tend to stop and aim for accuracy.
Our weapon accuracies are not affected by movement which thus reinforces our “action arcade” style.

We will have a selection of weapons with scopes, such as the sniper rifles for instance.
Thanks for the positive feedback, enjoy the stay

Good karma+1 vote
a2ny
a2ny - - 265 comments @ DEV VIDEO - Weapons & Hit System

thanks Razzeex

Good karma+1 vote
a2ny
a2ny - - 265 comments @ DEV VIDEO - Weapons & Hit System

yea yea.. okay you win :)
Sometimes its about gameplay having more priority that realism.

With the swat characters it was easier enough having head armour, for the Mercs it was much harder and although we played with various concept ideas, a "helmet" of some kind just didn't fit.

For us, it was more important to see a visual differnce so players can tactifully see if an enemy has head or body armour on.

Good karma+2 votes
a2ny
a2ny - - 265 comments @ Critical Point: Incursion

no there will be no slow motion bullet time, let's leave that to Max Payne, they do it best :)

Although there were some talks of a "far future" plan to have some kind of last kill cam. No promises though

Good karma+4 votes