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Comment History  (0 - 30 of 128)
0wcabibi88
0wcabibi88 - - 128 comments @ AvP 2: Cooperative v1.0.1

Great mod, was waiting for something like this for decades!

Just one question, in the readme you specified this:
- Implemented saving equipment, health and armor between levels

How does one do that? I don't have an option to save or load when I'm hosting and is the only way to reload where I finished last time to load that specific map in the campaign?

thx

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Wolf Coop

New version works great, thx!

Good karma+2 votes
0wcabibi88
0wcabibi88 - - 128 comments @ Wolf Coop

Thanks for the answer. So for instance, if me and a friend reach level 3 in the game then quit and want to continue on another day, what would be the easiest way to do that without losing their inventory or level position?

Afaik, when I restart the server, I have to know the exact name of the last map we ended on an restart it from scratch with blank inventories.

Basically, what I'm asking is: is there a way to "save" progress?

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Wolf Coop

Question: is there a way for the mod to save player inventory and remember it after the server is shutdown / restarted? Any way it could also load the last level the players were at?

Good karma+2 votes
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

Not sure about 1.1. Definitely works with latest.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

I just played a match as Japanese and could create Fighters, Bombers and Zeppelins from Industrial Age forward with no issues. Make sure you downloaded the proper version and installed it properly.

Moddb.com

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

Thanks, I'll look into this.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

Probably not. That is hardcoded in the game. That's why they made all units auto-transport in the first place because they didn't actually make any transport units.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

It's for skirmish (MP or SP) only, sorry.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

This is for Extended Edition.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

Yes.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

Yes there is. Click on the pictures above (it's the first picture) and click 'view original'. You have all the powers listed there as well as all the unique units.

Otherwise, if you put your cursor over your nation's name at the top of your screen in-game, it will also display your powers and unique units/buildings. The same goes for other nations (by putting your cursor over their names at the bottom right of the screen).

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

You'll be glad to know that the Zeppelin is now a generic unit for all nations in Industrial age.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ INSTALLING AND PLAYING THE MOD

Did you check C:\Program Files(x86)\Microsoft Games\Rise of Nations\
and C:\Users\<username>\AppData\Roaming\Microsoft Games\Rise of Nations?

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ BUGS AND ISSUES

You need the Extended Edition v1.04 or up. I'm not sure it works on Gold anymore..

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

Zeppelins used to be in the mod, but they don't work as well as they should. You can't land them in airfields and anti-air makes very short work of them quick. Even if I make them really tough, then it just looks stupid as they take a ton of flak and still fly.

The other thing is making them bomb like Zeppelins. It's essentially a helicopter that throws bombs, but in this game it just ends up doing circles trying to get into range.

I may re-add them at some point, but I'd be a lot of work to make them work properly.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

That shouldn't happen. The victory conditions are at the bottom of the lobby settings. I think if it's set to 'standard' you will get wonder victory. You need to set it to conquest or something else.

If that's not the case, then there's some script or setting in the scenario itself which is causing the victory condition.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

The population is increased to 600 with this mod.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

No, they can't. This was also my idea a while back, but since there's less wonders than there are nations, it would leave some of them without wonders.

The other reason is that I can't create new wonders as the game just doesn't allow it. I tried it and it ended up crashing the game. Also, even if I make wonders nation specific, they will still show up in the menus, just greyed out. And, currently, all the menus are already filled up with other buildings.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

I think it's based on which maps the AI treats as 'naval maps'. I'm pretty sure this isn't because of the mod, as it happens in vanilla for me as well. Some maps, like 'East vs West' are considered 'naval maps' and the AI builds ships there. Some maps, like 'Mediterranean', which has a giant lake in the middle is, for some reason, not considered a 'naval map' by the AI.

I've been trying to figure out how to change this in the files somehow, but I've found no solution as of yet.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

I don't think I can, since I have too few entries left in the files. If I add one more it will crash the game..

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

I honestly don't know how, since the mod uses the same files in the scenario editor afaik and there's no more entries free in the files..

Good karma+2 votes
0wcabibi88
0wcabibi88 - - 128 comments @ INSTALLING AND PLAYING THE MOD

Do you use Steam version? If so, you should subscribe on it in the workshop.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ INSTALLING AND PLAYING THE MOD

It's meant for multiplayer. Just don't use scripts or it will desync.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ BUGS AND ISSUES

I've never encountered this. Did you follow the installation procedure here? Moddb.com

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ INSTALLING AND PLAYING THE MOD

It's called 'Quick Game'. It's under 'Singleplayer'.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ SUGGESTIONS AND IDEAS

I'm out of free entries for units in the files. I can only do it if I remove a unit.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

In the 'Quick Game' lobby.

Good karma+1 vote
0wcabibi88
0wcabibi88 - - 128 comments @ Rise of the Ages

Scenario edition is the same as the normal version it just has its cost factors for units and techs bumped up because you can't set the time and cost for technologies in scenarios. You just load a scenario you wish to play and then you choose the scenario version under 'mods' in the lobby.

Conquer the world is unsupported unfortunately, and I'm not sure it can be because the mod replaces entries for CTW units in the files.

Good karma+1 vote