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Add job Report ZScript and C++ Programmers for GZDoom based game "TriHard" at JMAA GAMES

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere (ideally Donostia-San Sebastian, SPAIN).

Posted by JMAA on

Currently I'm working on this game called TriHard, an oldschool politically incorrect FPS game inspired by the likenesses of Build Engine games like Duke3D, Blood or Shadow Warrior and being 100x better than Ethnic Cleansing in every single term.

PLOT:

You are the white nationalist undercover homegrown terrorist known as Johann Weisse, he probably has watched 384 times the footage from the New Zealand Christchurch shooting, god knows, and keeps secretly at home a handgun and biological warheads. Killing machine numero uno, yet wasted potential when he keeps getting absolutely cucked with his normal, mundane life in the European city, with a minimum wage job. But he’s got serious coo-coo trouble in his head as well. Suddenly, you happen to watch your Twatter feed as you hear the news of a declaration from the big fatso billionaire himself, George Solus, the Monopoly Jewish Man who runs the Open Borders Foundation, with 1,000 NGO’s under its command, and who recently made a deal from Israel with the President of the United States Andrew York. After a decade of pouring in middle-eastern and african “refugees” into the Western world under his own Clown World agenda, he made a deal with the UN to wipe out every single “white goyim” in the planet, using paid antifa agents, hired weaponized prehistoric mongrels and the JDF. Shots can be heard from your house as you realized that your father, who was minding his own fucking business watching classical music on TV, is in danger after some antifa retards break into your house. Chaos runs the streets. Whitey ain’t safe anymore anywhere in the world, and you gotta put a stop to the plans of the **** of Solus.

STATUS:

Currently the game is as early in stages as in concept art and a bit of self-made GZDoom code, I procastinated a bit too long for now, but I can hopefully keep grinding this thing as soon as other things get out of my way (such as IRL problems or other projects I'm taking care of)

YOUR MISSION:

As of GZDoom ZScript, prepare this game's assets as if it was a Build Engine game, specially enemy AI and stuff, assets for explodable walls and other stuff such as HUD, weapons, etc. I will send the design doc with all the neat ideas as soon as someone applies for volunteering.

As of C++, just wanted to modify the GZDoom source code so:

  1. It's adapted to the future Steam API
  2. It's able to adapt to the game's mechanics
  3. So you can later have the editing resources to make level design out of the game's assets, like making the Doom Builder configs, etc.

REQUIREMENTS:

  1. This project ain't for the faint of heart, if you do not agree with making a game with this kind of political leaning, it's not recommended you work on it.
  2. Get to actually know ZScript or C++, obviously
  3. Don't mind spending almost a year without proper payment until we finally get profit from game sales, for which the profit will be shared
  4. Be based and redpilled, Kekistani style

To Apply

Send a resume or portfolio to juanmtheripper[at]gmail[dot]com with all your coding skills for this thing.