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Posted by Rhetoric Games on
My team is in need of an additional programmer for our test level. The main goal as of now is helping establish a pipeline with our motion capture animators. We have custom Mocap animation data that we need to implement into the game. Your goal is to implement said motion capture animation in unreal, using root motion to make sure it works and everything runs smoothly. The game itself is a 3rd person survival action game that is heavily influenced by the likes of The Last of Us and Resident Evil. We are a small team of professionals, looking to pitch some prototypes to established publishers in the hope of securing funding.
For this role, the requirements are being completely adaptable, understand Unreal Engine architecture intimately, being self-driven and motivated, as well as being a complete team player.
- Completely Adaptable: You’ll be working off the existing code that our other programmer has already made. So, it is crucial to be able to understand his blueprints and being able to build off of them, as well as constructing your own blueprints. You’ll most likely be coding stuff well before receiving the art assets. So, it is imperative that you are able to code in a way that allows you to simply hookup the animations when they’re ready.
- Understanding Unreal Engine: Self-explanatory. We’re using the unreal engine, so you should know how to use it.
- Self-drive: Also self-explanatory. You must have the energy to battle through adversity and continue on your task of helping create this test level.
- Team Player: Team members will come to you to ask technical questions and you must be available to answer their questions. Not immediately, but relatively soon.
This position is currently deferred, as we don't have the funding to support ourselves and the project. The candidate will be paid to work on the full game after funding has been acquired, but not to work on the test level.
Our team consists of:
Engine: Unreal Engine
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