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Add job Animator/Artists Needed for Action Sword-Play Game - Profit Share at Anywhere

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Posted by logan4179 on

The title of my game is Blade of the Shogun (working title). The concept is that it will be a game featuring very tight combat, with clearly defined rules (the player should feel no ambiguity around the way the rules of the swordplay work). I plan for it to be highly focused on sword combat and stealth. The sword combat will often involve fighting multiple enemies. For this, I wanted a very different system for engaging multiple enemies compared to other 3d action games, and I have something I call "battle mode", which will be a neat, isometric camera option and alternate player rotation scheme that players can switch to on the fly designed for engaging multiple enemies. This will be a very important feature of the game. As for the story, it will involve two rival ninja clans, and a brutal Shogun who doesn't care about the ninja in his employ. There's more to the story, but I don't think I should divulge too much here. I've been heavily influenced by the anime "Basilisk".

a couple of links showing very early work in progress.

Youtu.be

Youtu.be

What this video is meant to show is that I am serious about making this game and have a working code-base. I do have a day job though. Progress is slow but steady, and I'm close to having all the most important gameplay mechanics in a working state.

WHAT I NEED

Everything is currently in a "greyboxing" stage, but it's getting to the point where I need to get some decent visuals and animations if I want to go further. What I need is basically all types of artists. If you're interested and you're a 3d modeler, animator, texture artist, VFX artist, etc, it'd be great to have you. I should note that the art will be more realistic (like Sekiro) and less stylized.

The biggest things I sorely need right now are:


* An animator/rigger.

* A character artist or a 3d generalist.

* Someone who's good at creating levels in Unity. I mainly program and have very basic knowledge of terrains and level building in Unity.

* Some decent looking starter effects. Good examples would be torches with good looking flame. Sparks for swords clanging. Blood splatter from getting hit. On that note, someone who knows a lot about shaders would be amazing.

* Someone who can tell me why the hell aura 2 and weathermaker aren't playing nice and are making the background art light up when I make my scene dark...No seriously though, someone who knows a lot about Unity visuals and why I'm having these problems would be great. I'm just a humble programmer who's never worked for a game studio. Of course, as I said, I could use any other types of art (even musicians), but these are things that would be very beneficial during this greyboxing stage, where I'm trying to put together a little proof-of-concept sandbox. Please realize that you'll have to make a lot of creative direction decisions with your art right now as I haven't really had the time to devote towards aesthetic design.

To Apply

If you're interested you can let me know here or email me at my old hotmail address (I know...I just never felt the need to get a new email) Make sure you tell me here if you send an email in case it goes to spam. logan4179@hotmail.com. Thanks!

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