This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Prodigle on
Best way to contact me is to email me at email@example.com with subject line "Application Artist"
The game will be a Kingdom Management game in the style of Long Live The Queen. 100 days to rule the kingdom as a knowledge-less prince(ess). Days are split into 3 parts where you can visit a location in your Kingdom, Studying one of the various skills will be one of these options.
Each skill is split into multiple levels that unlock more options or information when random event choices are presented.
Random events are a large part of the game that can trigger between parts of the day or days where a situation will arise and the prince must make a decision. Information about the decision may be given via skills. For example if a noble is asking for money, with increasing levels of economics, more information about things such as weekly income, expenditure, treasury etc will become available.
There are 4 main "focus groups" in the Kingdom, peasants, nobles, the church, and the magicians guild (magic is still early in design). Having the support of one of these groups high will give bonuses, and low giving negatives. If you fully lose the support of any of these groups you face a revolution and a possible game over.
The general flow of the game to wrap up the above, would be in your day you pick 3 places to go, for example study economy in the morning, in the afternoon and then visit the tavern in the evening and picking the option to grow peasant support by buying everyone a drink.
100 days will pass with key story events happening throughout mixed in with random events and branching mini-subplots.
At 100 days you have completed your regency into becoming a full fledged ruler, the story will wrap up and the game will end. While there is a large element of replay-ability with branching story-lines and different allotment of skills and random events, the main story will probably be consistent between games
This is more so a medium sized portfolio project for me. It will be sold on completion for a small price but I would not expect any sizeable profit from it. All credit will be given and rev-share details will be figured out when I have an idea of a concrete team. The game is in late design stages right now so development should start in the next few weeks.
In terms of artwork needed, UI, Concept art, Portraits (Think visual novels for dialogue sections), Backgrounds. Basically everything is needed or will be needed at some point.
you can email me at firstname.lastname@example.org. Please send a portfolio link or link to some of your work and what art areas you're interested in working in.