Artists located Anywhere.
Posted by Diamond Games on
We are now creating something even better in the FPS/RTS/Moba genre using the Unreal Engine.
We are currently seeking a texture artist, and someone that can handle weapon animations, reloading, firing, etc.
We would love it if you also had at least one of these skills.
*UE4 Blueprint experience (for UI/level interactions).
*Ability to texture 3D models (weapons, props, etc.).
*Ability to optimize assets created in blender to create nice high / low poly versions of assets.
*Animation programming within UE4.
If your animating is proficient and/or think you can still contribute in some form or another, I'd still love to meet with you!
We are currently a team of eleven professionals all working under the same arrangement ranging from programmers, to artists, to professional mappers (with 3D FPS maps in successful indie titles), to business professionals; We know that in order to be successful, we have to work hard, be dedicated, and have excellent communication skills. We're all gamers. Like yourself.. And we're going against the big guys now. So we need more talent to assist us. The game design documents are in a living state (changing, updating) and you're free to contribute ideas to us. We want you as part of our team!
How we operate is simple. All we need is a copy of your portfolio. We'll ask you to complete a task. You either choose to accept it, and if you do so - you let us know how long it'll take you based on your real life ventures, and when we can expect it back. (This keeps the train moving) We track the amount of work and time people are putting in over the course of the project and once the game is released, we'll be awarding those contributors based on the amount of work they've successfully submitted.
The new game we're creating is a unique style of gameplay. It's a FPS / RTS / Moba. Think Paragon - only designed much better. We're not creating an "Evolve" or "Call of Duty". We're creating something totally new. Specializing in FPS/RTS/Moba/CTF/Tower Defence Hybrid with advanced movement mechanics, better competitive matchmaking, a real solid game design, and extremely addictive gameplay. The best part about all of this is we're doing it UNPAID in our spare time! ( Except for some of us who love to work insane hours to create something awesome in the end. )
If you're not a texture artist, or animator, but would still like to contribute small pieces to the project, such as props, audio, concept art designs, etc. We'll take a look at what you have to offer.
Thank you for taking the time to read this post. I wanted to try and answer as many questions as I could without a wall of spam, so I hope this is conclusive enough.
If you're interested, or have more questions - please send me an EMAIL [rusty at dmdgames.com] with your portfolio/resume, and please include availability over the course of the next few years (we're realistic), and tell us all about yourself and where you'd like to be in five years.
send your resume / portfolio to (rusty @ dmdgames.com) [remove the spaces]