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Add media Report RSS Helm's Deep UDK Work-in-progress (view original)
Helm's Deep UDK Work-in-progress
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SinKing
SinKing

Visible tiling. Either change the texture or the UV.

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Stormrage256 Author
Stormrage256

I'll try remove some shading from the original diffuse. Also will vertex painting help in covering it up here and there? I was thinking of adding vertex painting later on.

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Description

Helm's Deep UDK Work-in-progress. Rescaling and optimizing the wall meshes.

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