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Visible tiling. Either change the texture or the UV.
I'll try remove some shading from the original diffuse. Also will vertex painting help in covering it up here and there? I was thinking of adding vertex painting later on.
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Helm's Deep UDK Work-in-progress. Rescaling and optimizing the wall meshes.
Visible tiling. Either change the texture or the UV.
I'll try remove some shading from the original diffuse. Also will vertex painting help in covering it up here and there? I was thinking of adding vertex painting later on.