• Register

For people and teams developing mods and games with Valve's Source engine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
e1m1 Armor
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Santechnikas
Santechnikas - - 213 comments

i dont know doom version is textured right and looks better than yours :D unnles you want to add other textures.... :D

Reply Good karma Bad karma0 votes
Xylemon
Xylemon - - 2,677 comments

Good for a start but the lighting in Source looks pretty bleh for a game like Doom. Try something diffrent in the next build.

Reply Good karma Bad karma+1 vote
j0lt Author
j0lt - - 81 comments

Yeah, I'm still working on the lighting, I just went with minimal light during the building process, but now that I've got the whole thing more or less done I can work on some better lighting. I'm tempted to get Garry's Mod because they've got a Doom 2 texture package. I'll post up a different room once I get closer to a finished product.

Reply Good karma+2 votes
Xylemon
Xylemon - - 2,677 comments

Well I look forward to it.

Reply Good karma Bad karma0 votes
TheGangstaAlan
TheGangstaAlan - - 18 comments

Add other textures to HL2

Reply Good karma Bad karma+2 votes
olvimasta
olvimasta - - 323 comments

someone should really do a decent HD remix or something of Doom 1&2. The doomsday engine port is pretty sweet also...but more do a something more contemporary that looks good, keeps it true to the original, and does kill the gfx card when you run it!

Reply Good karma Bad karma+2 votes
j0lt Author
j0lt - - 81 comments

I think, legally speaking, you could only really get away with redoing the first (shareware) episode. It's been done for the Doom 3 engine, and looks great, but I have yet to see it done for Source.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Comparison of the armor room from the first level of Doom (e1m1: The Hangar) and my rebuild. I'm trying to capture the feel of the original as closely as possible while still updating the map to take advantage of the Source Engine. I'm rebuilding the original Doom map as my mapping tutorial. I haven't done any mapping for around 10 years, so I'm pretty much starting from scratch.