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Description

<div style="background: url('https://media.moddb.com/images/groups/1/4/3338/ue5bh.jpg') repeat scroll 0% 0% transparent; position: relative; width: 940px; height: 352px; margin-top: -12px;">
<div style="padding: 4px; line-height: 17px; color: #c4c4c2; height: auto; left: 144px; position: absolute; text-align: justify; top: 33px; width: 599px; background-color: black; opacity: 0.80; filter: alpha(opacity=80); border: 4px double #747473; border-radius: 8px;"><br />
<p>The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.</p>
<p><strong>Nanite</strong> virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.</p>
<p><strong>Lumen </strong>is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.</p>
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