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Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

Post tutorial Report RSS 3 Books to Level You Up in #GameDev, Guaranteed!

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level design should be! These 3 AWESOME Books helped me find a new way of looking at things and changing my mindset when approaching game design. Check it out!

Posted by on - Intermediate Level Design/Theory

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level design should be! These 3 AWESOME Books helped me find a new way of looking at things and changing my mindset when approaching game design. Check it out!

3 Amazing Books to Supercharge your Level Design

#1 A Theory of Fun for Game Design by Raph Koster

This one is a classic. If you ever wish to start learning about Game Development, then this book should be the first one to fall into your hands because it offers so much content and perspective on game design that you'll be surprised.

Through a very positive, friendly tone of writing, A Theory of Fun For Game Design explores the psychology behind game design. It dives into How players perceive your game, what do games teach us, and emphasizes that games are great for learning & having fun at the same time.

Book on Game Design by Raph Koster

#2 Game Feel - A Game Designer's Guide to Virtual Sensation by Steve Swink

An amazing book discussing what Game Feel really is, defining the metrics and ways to apply them to your game. It provides quite an interesting analysis of existing video games, as well as doing its best to explain to you what "game experience" really represents.

Game Feel - A Game Designer's Guide to Virtual Sensation by Steve Swink

#3 The Hows and Whys of Level Design by Sjoerd "Hourences" De Jong

This book focuses mostly on the "Why" and less on the technical stuff. It covers topics of visual and artistic side in games. Most notable, it has a lot of screenshots to understand the exact thing the author is speaking about. Although it is not another "tutorial" book, it surely affects your mindset on how to approach Game/Level Design.

The Hows and Whys of Level Design by Sjoerd


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