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Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

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How I breath lief into a new level

How I breath lief into a new level

Leif's Adventure: Netherworld Hero

Leif's Adventure is coming along nicely. Have a look at the latest game development updates.

Sharing some decorating process using Unity3D

Sharing some decorating process using Unity3D

Nanotale - Typing Chronicles 2 comments

A small tip to help you decorate your game and some decorating process.

Nanotale - The Devil is in the details

Nanotale - The Devil is in the details

Nanotale - Typing Chronicles

We entered that specific moment in the production when there is nothing more to be created but everything to be improved. The Devil is in the details.

Harmless Demons | Steam release

Harmless Demons | Steam release

Harmless Demons

Steam release and store page, this is my last article.

Harmless Demons | Trailer

Harmless Demons | Trailer

Harmless Demons

Trailer for upcoming Steam release, on the 25th of September!

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

Cepheus Protocol

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

Epidemic Tracer

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

Weekly Update #55: Working on the cave while having some fun

Weekly Update #55: Working on the cave while having some fun

Nanotale - Typing Chronicles

Still working on the cave and having fun as we can with the confinement.

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

Harmless Demons | DevLog #9: Destruction, Escape, Behaviours, Tools

Harmless Demons

The game is getting stuffed, come and discover with what.

Weekly Recap #37: New Character Revealed

Weekly Recap #37: New Character Revealed

Nanotale - Typing Chronicles

Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.

Summer is heating up – so is our game! Dev Update #27

Summer is heating up – so is our game! Dev Update #27

Cepheus Protocol

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...

Weekly Recap #29: Tree of Life and Cemetery

Weekly Recap #29: Tree of Life and Cemetery

Nanotale - Typing Chronicles

Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.

What’s up, doc? Dev Update #26

What’s up, doc? Dev Update #26

Cepheus Protocol

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Weekly Recap #22: Tree of Life and new biome!

Weekly Recap #22: Tree of Life and new biome!

Nanotale - Typing Chronicles

In this update, we'll show you the second biome of the game and some work on the Tree of Life.

Weekly Recap #17 to #19: Demo, NPCs and more

Weekly Recap #17 to #19: Demo, NPCs and more

Nanotale - Typing Chronicles

We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Weekly Recap #3: Character design, and 3D Art

Weekly Recap #3: Character design, and 3D Art

Nanotale - Typing Chronicles

Last week we worked on the 3D version of the Art Style and on the Character Design.

Uebergame 1.1.2.0 released

Uebergame 1.1.2.0 released

Uebergame 3 comments

This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Weekly Recap #2: Ancestral Forest, Fox, and enemies

Nanotale - Typing Chronicles

We continued to work on the art style; more specifically on the Ancestral Forest, the look of the Fox, and the enemies.

FREE UPDATE: 3 new deadly blocks, 30 new levels, infinite hours of fun!

FREE UPDATE: 3 new deadly blocks, 30 new levels, infinite hours of fun!

Shift Quantum

New update with some improvements and 30 new levels! And the game 50% OFF on Steam!

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

We have a Customization System Dev Update #13

We have a Customization System Dev Update #13

Cepheus Protocol

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

A labyrinth lead tale - Narrative design and Demo

A labyrinth lead tale - Narrative design and Demo

Shift Quantum

Learn how we created the entire design and structure to place the player in an active imaginary role, showing glimpses of story like light paint brush...

Is that a Fog of System You got there?  Dev Update #11

Is that a Fog of System You got there? Dev Update #11

Cepheus Protocol

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

Cepheus Protocol

Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...

What's that you have an internal Build now? Dev Update #9

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

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