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All you should know about indie games marketing

All you should know about indie games marketing

PR Tutorial

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Other Tutorial

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

Bossgard - How to release your game live on stream!

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

DIY Market Research for Indie Game Devs

DIY Market Research for Indie Game Devs

Other Tutorial

Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Management Tutorial 2 comments

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

How to make 2D games look better by adding realism with a drop shadow - Clickteam Fusion

How to make 2D games look better by adding realism with a drop shadow - Clickteam Fusion

Multimedia Fusion Other

When I was young, I always wondered why some games seem more real to my eye and others not. Why some of them gave me a false impression of depth and solidity...

Sound Design with an iPhone SE

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

XM03 3D Model Workflow

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

Simple level building

Simple level building

Hiber Level Design/Theory

This tutorial demonstrates how to build a simple level from first block to last.

Basic controls in Hiber's game creator

Basic controls in Hiber's game creator

Hiber Mapping/Technical

This video demonstrates the basic controls used when building a level in Hiber.

Creating a basic platformer level

Creating a basic platformer level

Hiber Level Design/Theory

In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...

How to build worlds and tell stories in VR - Part 2

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

How I Increased my Game's Sales on Steam

How I Increased my Game's Sales on Steam

Star Explorers PR 6 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

[Environment Editor] Lava Effect

[Environment Editor] Lava Effect

Yume RPG Toolkit Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

I am lazy, let me show you my lazy ways.

I am lazy, let me show you my lazy ways.

Soldier of Fortune Redux Textures

I can´t be bothered to go all out on general texture stuff, so here I go showing anybody interested how to make it less labour intensive.

Workshop - Animated Pictures

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

How to Model a Realistic Low Poly Spaceship

How to Model a Realistic Low Poly Spaceship

Phobos Vector Prime Props Modelling

See how we’ve developed a Low Poly Spaceship by using Cinema 4D, ZBrush, UVLayout, Maya, X Normal, Quixel Suite, Substance Painter and Unity 3D.

Texture Basics and Entering Them Into Unity

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Work Manual

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Paralycid - Implementing a virtual cursor with Unity

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

From Concept to Assets

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

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How To Make A Tic-Tac-Toe Game In Notepad!
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How to make a seamless texture in GIMP
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Making a Procedural 2D World in Unity Part I
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Texturing human Skin without photos in Photoshop
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I am overburdened, miles of tiles Basic Textures
Creating HD Eyelashes for Characters
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