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Silent crashes | Locked | |
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Jul 26 2012 Anchor | ||
I am running a 64 bit CrunchBang 10 distro and Desura crashes silently when downloading/installing some games. Most games work fine but I always have issues with World of Padman, and sometimes with Xonotic. I tried running it from the command line to see if it threw any errors, but it just exits silently. So here is my question, how do I get the debugging output from Desura so I can figure out what is going on? |
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Jul 26 2012 Anchor | ||
Is this: Indiedb.com what you're looking for? |
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Aug 6 2012 Anchor | ||
Actually, I've had the same problem with all Linux distros I tried since the release of the beta client of Desura : when downloading games, Desura randomly silently crashes very very frequently. I tried many distros : Debian, Arch, Ubuntu etc. I remember discussing this / trying to help debug this in a forum thread a lot of months ago. Is the Linux client still being supported ? If necessary, I can re-open the thread / open a new thread, but it seems this bug was well known for a long time. I will gladly help ! This is a major bug... Cheers Edit : using 64 bits distros Edited by: bidinou |
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Aug 9 2012 Anchor | |
if you are not using upstream desurium code; then you are probably suffering from the infamous but fixed Github.com if that is not the case please consider joining #desura on freenode and inquire with us community developers there. -- Desurium is the open source version of Desura. |
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Aug 24 2012 Anchor | ||
Is 120.21 the most up-to-date 64-bit Linux release? I'm experiencing lots of silent crashes. It makes me sad. |
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Aug 24 2012 Anchor | |
yes Desurium has made no release so far but we are trying to do one now: Github.com -- Desurium is the open source version of Desura. |
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May 22 2013 Anchor | ||
Hi ! I'm really sorry for un-burying this thread but... I still experience those silent crashes when dowloading games. They've occured since the very beginning and still do. I'm using Kubuntu 13.04 64 bits nowadays. |
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May 22 2013 Anchor | |
are you using desurium? -- Desurium is the open source version of Desura. |
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May 22 2013 Anchor | ||
I'm using the official Desura client actually. I thought any important fix would be backported. But I'm gonna try Desurium ASAP ! It seems better. No crash yet. Thanks a lot ! Any idea why the official client wasn't fixed ? This is quite a show-stopper bug for any "joe user" ;-) |
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May 22 2013 Anchor | |
we only recently ended the debate about the licensing of Desurium so we can do a Desurium release; once Desurium is released Desura will probably look into the code; make adjustments and release a new Desura version -- Desurium is the open source version of Desura. |
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May 23 2013 Anchor | |
but I recommend desurium on Linux, because it will be more "compatible" with your distribution, because it is on the one hand build against your distribution libraries and on the other hand you will have less bundled libraries decreasing the risk of security issues -- Desurium is the open source version of Desura. |
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May 27 2013 Anchor | ||
Yeah, I already have the latest Desurium RC installed, and it works pretty well. However... the big barrier stopping me from using it regularly is that I have a metric crapton of game data that I'd really rather not re-download. Is there a way to point both clients to the same "desura"/".desura" directory and share it? Of course, the two clients would never be run concurrently. |
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May 27 2013 Anchor | |
either you make a symbolic link; or you compile desurium as portable -- Desurium is the open source version of Desura. |
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May 30 2013 Anchor | ||
Ok, I'll try it! I checked out the difference between the directory structure that Desurium creates and what the released Desura client creates... and the the two looked quite different. Would the the symlink you suggest be linked directly to the entire ".desura" directory (or vice versa), or must we create an individual link per game in common? What do you mean by compiling it "as portable"? Is that a mode where it runs the old way, using storage in a particular configured directory? Would it be a compile-time build option, a define in a header file, or something else? I didn't see any references to "portable" mode in the Github wiki pages, the README or the build scripts. Personally, I very much prefer the home directory hidden-file method (as Desurium is doing), but I'm not quite ready to switch over completely until I'm certain that I've gotten it working with my games. Also... thanks a million times, guys! I really appreciate what you are doing, and taking the time to come here and answer questions. It's really great, and super helpful. I also have a couple of ideas to help out with the code. Is it weird that I can pull the code down, work with git, build & modify my Desurium builds, but have troubles figuring out exactly how to set it up like a user?! It's probably me. I'm weird |
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May 30 2013 Anchor | |
the options are infact compile time; so; you can mimic the desura installation structure; see these options -- Desurium is the open source version of Desura. |
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May 31 2013 Anchor | ||
Great! Thanks anagromataf. Since nobody is quite certain, and nailing this down to make it super easy could help others switch easily, I'll make a backup copy of my Desura directory & fiddle with it. I will report my results here, and if I can come up with something that works, then perhaps I could add it to the README, or the Github wiki or something if you guys think it would help. If it *does* need to symlink each game data directory, perhaps I can script that or something & share the script. Edit: Turned thread-watch back on. Edited by: s_d |
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May 31 2013 Anchor | |
any help is great; if you like to speak to some other experienced users come on the freenode irc; if you want to make a tutorial do it in the wiki -- Desurium is the open source version of Desura. |
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Oct 28 2013 Anchor | ||
Hello. desura keeps crashing with a segfault in libpthread-2.17.so. I'm playing on Debian. |
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