For us folks who like to stay Free and use the Blender 3d program over every other costly options!
Polycount? Looks heavy because of the round and curvy shapes and vanishingly small detail dimensions.
Again the grip is too blocky. I know it will be hard for hard surface modeler but you'll never succeed until you try :)
Give it more generous bevel at least.
I think the poly count is about 5000 or maybe 6000, it wasn't for a mod or game so I went a little crazy.
I actually know how to do smooth surface models and that's what I originally had with the model, just didn't know which looked better so I went with this.
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Modelled from a concept I found on the internet, thought it turned out alright.