Update: 09/08/2016
Not actively working on it at the moment, I may revisit the project at a later time but thought best to archive it for now until I revisit the project.
Update: 04/03/2016: Currently aware of Doom 1, 2's issues, will be looking into these eventually, sorry if I haven't updated as much but I'll get around to it eventually, just don't want to rush any new builds until I'm sure I can bring out more stable builds. I am also considering making changes based on feedback that I was given.
Mods currently been used by: The Aliens Mod, is compatible with Brutal Doom. (Older PC's may experience lag)
Update: 15/9/2014
The Ultimate Doom 1 Beta 3 build has been tested, is now working on the Doomsday Engine.
Blog from Feb:
Currently I'm proud to say that the Ultimate Doom is now working as 1 single level. So you should in theory be able to explore the entire Ultimate Doom, be able to go anywhere, that includes all the secret levels (except the Xbox version's because I don't have those files)
Feel free to check the full preview here:
I maybe know why the demons attack you indefinitely...
That's because you are making too big level. The game thinks it's too big and can't handle the nodes, so the walls can't be clipped good.
But work into it! I love it.
Sure I suspected that be true but not always true since noticed the issue on smaller levels sizes and was able to fix the issues in some places like changing map placements. I try to fix these issues whenever I can.
Wow thanks sir!
Seems good I guess, I don't really like how the levels transition however, and you might want to consider making the music change as you go to each level, perhaps make it into a hub even
I have considered this but my main concentration for the project was level design, not the music. Might consider that at a later time.
You should try to Brutalize it
I believe I've mentioned this before, Brutal Doom has been compatible with the mod or at least it used but it's been a while since tried it.