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This is a group for everyone who lives 16 bit games, the 16 bit era is known for being the end of the side scroling era and the begining of 3d with games such as doom and wolfenstein 3d. this era is when the sega mega drive (segas last console to make it big), the SNES, sega cd and many more. This is also the time of the origanal game boy.

Post news Report RSS Open World Doom mod adding all Ultimate Doom levels as 1 single level

All levels for Doom 1 playable as 1 level, all levels for Doom 2 playable as 1 level. Current downloads are out now but will update them with fix's whenever I can.

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Update: 09/08/2016
Not actively working on it at the moment, I may revisit the project at a later time but thought best to archive it for now until I revisit the project.

Update: 04/03/2016: Currently aware of Doom 1, 2's issues, will be looking into these eventually, sorry if I haven't updated as much but I'll get around to it eventually, just don't want to rush any new builds until I'm sure I can bring out more stable builds. I am also considering making changes based on feedback that I was given.

Mods currently been used by: The Aliens Mod, is compatible with Brutal Doom. (Older PC's may experience lag)

Update: 15/9/2014

The Ultimate Doom 1 Beta 3 build has been tested, is now working on the Doomsday Engine.

Blog from Feb:

Currently I'm proud to say that the Ultimate Doom is now working as 1 single level. So you should in theory be able to explore the entire Ultimate Doom, be able to go anywhere, that includes all the secret levels (except the Xbox version's because I don't have those files)

Feel free to check the full preview here:

Doom 1 build here:

Doom 1 under 1 level.Version 3

(Doom 2 build can be found in downloads section but I'm trying to work on a new build, just currently have problems with loading more than 22 levels with the non-existent demon kill bug)
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viteisgey
viteisgey - - 55 comments

I maybe know why the demons attack you indefinitely...
That's because you are making too big level. The game thinks it's too big and can't handle the nodes, so the walls can't be clipped good.
But work into it! I love it.

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Ronnie42 Author
Ronnie42 - - 217 comments

Sure I suspected that be true but not always true since noticed the issue on smaller levels sizes and was able to fix the issues in some places like changing map placements. I try to fix these issues whenever I can.

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viteisgey
viteisgey - - 55 comments

Wow thanks sir!

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S_Andrew_S
S_Andrew_S - - 151 comments

Seems good I guess, I don't really like how the levels transition however, and you might want to consider making the music change as you go to each level, perhaps make it into a hub even

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Ronnie42 Author
Ronnie42 - - 217 comments

I have considered this but my main concentration for the project was level design, not the music. Might consider that at a later time.

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Metaltooth
Metaltooth - - 2,664 comments

You should try to Brutalize it

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Ronnie42 Author
Ronnie42 - - 217 comments

I believe I've mentioned this before, Brutal Doom has been compatible with the mod or at least it used but it's been a while since tried it.

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