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Learning how to create next gen style assets for games. It has a Diffuse and a Specular map im still not sure on how to normal map and a good pipeline to do that. the render was made using a custom shader for 3ds max called Xoliul's shader it basically makes the viewport cammera interpretation render quality so you can see how your model with textures will look and how light bounces off the model *(in short very useful see how it looks finished tool) it can be downloaded here Xoliulshader.com and its also entirely freeware.
looks good man, good luck with all the specular maps and normal maps
thanks :)
Normal maps are typically baked from a high poly source. Another way to go about that is to hand paint a greyscale bump map and then convert it to a proper normal map with use of NVidia's plugin for photoshop. There exists a very good tutorial for that on the 3D Artists front page.
It's a good start though, the texture leaves a little bit to be desired as far as the diffuse goes but with a bit of work I'm sure this will turn out well.
whats wrong with the texture bearing in mind first aid box is just a green plastic box
It seems a little too plasticine. It looks like you added some dirt to it but it doesn't effect the white lettering or logo at all, which is kind of odd as that would collect dirt more than anything. If it's a case in store or behind glass I would expect it to be perfect, but if it's seen any kind of use it'd be quite grimed up. Either which way you want to go with it. I just think it could use a little more visual interest is all, that's your choice. Color seems a little off as well Acclaimimages.com . But you can't trust me on that because I'm color blind, haha.
they are supposed to be scratches first aid boxes get scuff marks but thanks for the imput i will work