• Register

Enter Zoroastra an immersive first-person, action-adventure game set in Mediterranean antiquity. (single player) Fight, explore and uncover the secrets of this mysterious world. The Gods saw an end to their creation and brought destruction upon humanity. Culture has been lost, people died in masses and now an ancient demigod takes responsibility to recreate the world as he is the last one known on earth who could reverse the horrible events and investigate the true cause of this downfall. Your character wakes up in a familiar room from which he enters the world and reincarnates every time you die in-game. Experience the world with fast-paced melee combat, lots of riddles, adventures and monumental ancient sites. Liberate the remnants of civilization, fortify your base, and expand your area of influence.

Post feature Report RSS Food System

A short update on the food and body maintenance gameplay systems. I haven't checked in for a while, so I'll provide some general updates for all the changes during the past 6 months

Posted by on

nephtys 1

Update Nephthys I:

As an important feature of the survival aspect of the game, I've updated the food and general body maintenance system in Zorastra.
There was not much time for systems like these, but I finally decided to dive into it.

As you can see in the picture below, interactive structures have been added to cook food, process it and gain different temporary benefits. Every food item provides a variant amount of nutrients, which are required to build and nurture your body.
Some of the core gameplay systems such as training require this process for development.


Furthermore, the main river has been added to the main part of the map that is inspired by ancient egypt. There has been some change to the palms and vegetation as well.

Foliage on the map is largely interactive now, even small plants can be collected and used for various recipes.

river flowing

There have been lots of updates regarding the gameplay stat tracks, the influences of different activity types such as crafting, running (walking around) and training as well as researching. And the general development of the character.

The Player now starts out in this world with a small number of utensils at the sight he wakes up.

New container types and a functional shovel, have been added as well. The shovel allows to dig in certain interactive areas in which you can acquire different resources such as mud, seeds, yams, roots etc.


That was it for this update, hope you stay tuned for more updates and hopefully soon some more actual gameplay.

Have a great day!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, PS4
Send Message
Release date
Game watch
dev diary
38 (1 today)
Related Games
Zoroastra Adventure
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
PC Gamers
PC Gamers Hardware & Tech with 742 members
Unreal Engine 4 Games
Unreal Engine 4 Games Fans & Clans with 697 members