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The zombies are rising, and coming straight for your enemies. You do not question where the zombies come from, because you are their master. From the depths of your underground lair you will send forth undead minions to ravage the world of the living.

Report RSS Zombie Master v 0.01

This is an article about Zombie Master's v0.01

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I realized, at the end of my day, that I was being distracted by graphics. I was having a TON of fun drawing up my zombies, but that I was completely forgetting what had drawn me to make a game in the first place.

I hate game companies that focus entirely on graphics instead of creating a fun and dynamic experience. It amazes me how much it satisfies to create a visual element for the game. It really drew my interest, even now I crave to see my zombies in 2D. However, that will be for later. Not now.
I will refocus on getting the essential elements of my game designed. v0.01 will feature a test battle scenario and a basic interface for you to work on. My goal will be to have it completed in a weeks time. I should be able to have it done faster, but I will have to redo some of my work.

Keep in mind, my goal is the battle AI, not the interface. I already know what I want to do, to get it working. Zombie Master is supposed to be my 'Hello World' Project, although more interesting than that. So I will be stripping it down to the bones. I want to create a functional AI. Nothing complex, but it will do the job.

I have set a graphical limit to this project, I will not progress to an animated, 2D or 3D (Yes, I am a complete amateur and I had thought about even 3D...), The graphics will serve to polish the games interface, but not modernize it. Keyboard will be the center piece of the games interface.

If I can work it out, I would love to animate this game, but that will be a project for v 2.0 which is a lifetime away from now.

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