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Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.932 released

We have released the 0.932 patch for Zombasite. This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.

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We have released the 0.932 patch for Zombasite. This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.

Zombasite

0.932

  • added passive bonuses to all active skills
  • decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
  • increased point blank trait from 50% to 100% bonus
  • increased super hero trait from 10% to 20% bonus
  • reduced pierce trait penalty from -13% to -10%
  • reduced pain delay trait penalty from 25% to 20%
  • decreased spirit evasion trait evading health penalty from -91% to -80%
  • increased frenzy trait from 20% to 75% bonus
  • fixed frenzy trait penalty to match text
  • improved Killing Spree trait text
  • doubled werewolf trait bonuses when outside and night
  • doubled vampire trait bonuses when night
  • fixed weed15c having a burned version that had different collision and set as a detail model
  • made a few event type monsters (like earthqakes) not block collision
  • no longer lose relation to other clans when weaker than they are in loner and family challenge modes
  • now verify player clan is not eliminated before awarding diplomatic win (Caal)
  • fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
  • doubled XP for monster group quests
  • quadrupled XP for NPC group quests (Tuidjy)
  • fixed other clan raiding not always working against non-player clans
  • fixed guards wandering around
  • increased weapon drop rate 50%
  • doubled Scorpion sting damage
  • now armor ego items can level up on kills
  • made ego items give boosts more often when they level up
  • fixed zombies unhiding over and over again if target is zombified
  • added a crafter vendor
  • now play miss sounds instead of saying out of range or can't see if status changes mid swing
  • made loading games with maxed or near maxed entities much more robust (Throwback)
  • fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
  • added better capture expedition icon
  • added better solve quest icon on trade screen
  • fixed a few monster enhancements playing sounds
  • earthquakes can no longer have enhancements
  • now monster enhancement effects go away after the monster is dead
  • now fire, poison, & acid powerups have a value
  • changed Hell Storm damage type to fire
  • changed Foul Strike dot to poison damage
  • fixed missing DefendingCrushingBlow translation
  • NPCs now only get XP for casting buffs on other people
  • fixed a potential issue with military wins
  • now cull sounds that are really far away
  • fixed trying to update enemy on dead monsters sometimes
  • fixed a pathfinding fail / repeated sound bug
  • fixed braziers in dungeonPitsofDispair blocking sight
  • limited fire explosions sounds a little more so less clipping
  • fixed poison damage mult on items not being worth anything
  • renegades or clan members killed by non-player clans no longer drop all of their items
  • summoning monsters now adds to your hate (monsters a little more likely to target you)
  • fixed tower and other objects not showing their stats correctly on guard items
  • NPCs stay farther apart now when on expeditions to make it easier for them to move around
  • fixed g and F in 32 pixel font (ScrObot)
  • now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
  • low level recruits now stay a bit happier (Tuidjy)
  • masterminds now retreat more often
  • added Vendor Mastermind quest
  • changed PROTOCOL_VERSION to 50
  • no longer process actor behaviors when they are fading out
  • monsters killed by other monsters now drop less loot
  • item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)
Zombasite

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