We have released the 0.932 patch for Zombasite. This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.
0.932
- added passive bonuses to all active skills
- decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
- increased point blank trait from 50% to 100% bonus
- increased super hero trait from 10% to 20% bonus
- reduced pierce trait penalty from -13% to -10%
- reduced pain delay trait penalty from 25% to 20%
- decreased spirit evasion trait evading health penalty from -91% to -80%
- increased frenzy trait from 20% to 75% bonus
- fixed frenzy trait penalty to match text
- improved Killing Spree trait text
- doubled werewolf trait bonuses when outside and night
- doubled vampire trait bonuses when night
- fixed weed15c having a burned version that had different collision and set as a detail model
- made a few event type monsters (like earthqakes) not block collision
- no longer lose relation to other clans when weaker than they are in loner and family challenge modes
- now verify player clan is not eliminated before awarding diplomatic win (Caal)
- fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
- doubled XP for monster group quests
- quadrupled XP for NPC group quests (Tuidjy)
- fixed other clan raiding not always working against non-player clans
- fixed guards wandering around
- increased weapon drop rate 50%
- doubled Scorpion sting damage
- now armor ego items can level up on kills
- made ego items give boosts more often when they level up
- fixed zombies unhiding over and over again if target is zombified
- added a crafter vendor
- now play miss sounds instead of saying out of range or can't see if status changes mid swing
- made loading games with maxed or near maxed entities much more robust (Throwback)
- fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
- added better capture expedition icon
- added better solve quest icon on trade screen
- fixed a few monster enhancements playing sounds
- earthquakes can no longer have enhancements
- now monster enhancement effects go away after the monster is dead
- now fire, poison, & acid powerups have a value
- changed Hell Storm damage type to fire
- changed Foul Strike dot to poison damage
- fixed missing DefendingCrushingBlow translation
- NPCs now only get XP for casting buffs on other people
- fixed a potential issue with military wins
- now cull sounds that are really far away
- fixed trying to update enemy on dead monsters sometimes
- fixed a pathfinding fail / repeated sound bug
- fixed braziers in dungeonPitsofDispair blocking sight
- limited fire explosions sounds a little more so less clipping
- fixed poison damage mult on items not being worth anything
- renegades or clan members killed by non-player clans no longer drop all of their items
- summoning monsters now adds to your hate (monsters a little more likely to target you)
- fixed tower and other objects not showing their stats correctly on guard items
- NPCs stay farther apart now when on expeditions to make it easier for them to move around
- fixed g and F in 32 pixel font (ScrObot)
- now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
- low level recruits now stay a bit happier (Tuidjy)
- masterminds now retreat more often
- added Vendor Mastermind quest
- changed PROTOCOL_VERSION to 50
- no longer process actor behaviors when they are fading out
- monsters killed by other monsters now drop less loot
- item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)