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Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.926 released

We have released the 0.926 patch for Zombasite. This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.

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We have released the 0.926 patch for Zombasite. This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.926.

Zombasite

0.926

  • added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
  • now can choose no clans as a world setup option
  • relations & treaties are now shared between player clans
  • added low stress world setup option
  • negative expedition points now shows up on happiness highlight
  • decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
  • now start off knowing the personalities of your original NPC recruits (Tuidjy)
  • now activities shows up in happiness highlight text
  • now show fires on minimap and world map so it is easier to locate them and put them out
  • fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
  • now get a reward chest when kill nemesis or arch-nemesis
  • added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
  • fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
  • now activity icons have lower priority than other status effect icons (Tuidjy)
  • increased stack size of ice bombs from 10 to 20
  • done button on NPC equipment screen is a slightly different color now to stand out a little
  • now always send fires in town to client
  • now tell player NPC gender on NPC equipment screen and on most NPC highlight text
  • fixed NPC List sorting not saving correctly
  • added another carrier hint on zombie knowledge
  • now new characters start with a few ice bombs
  • fixed altars not always healing zombasite
  • added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
  • moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
  • randomized monsters' initial direction
  • now get a message when nemesis or arch-nemesis is killed
  • fixed a few issues with most impressive kill on win screen
  • now initial recruits start with at least 0 happiness
  • reduced amount of quests started by NPCs
  • teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
  • fixed relation line color for multiplayer clients
  • fixed relation line color between player clans
  • now clean up clan list better when a multiplayer client leaves the game
  • now can click on the low potions warning icon to go directly to the forage party screen
  • now can click on the rationing or out of food warning icons to go directly to the hunting party screen
  • fixed lightning not being able to start fires
  • made dishonest and honorable incompatible personality types (Tuidjy)
  • fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
  • "Can't increase durability more." message no longer gets added to log (Tuidjy)
  • added natural degredation to happiness highlight
  • changed PROTOCOL_VERSION to 45
  • fixed a small issue with game objective help topic
  • updated hunting/foraging help topic with new expedition stuff
  • fixed missing translation HappinessSourceConstruction
  • added teleport stone to ways back to town help topic
Zombasite

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