We have released the 0.920 patch for Zombasite. This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.920.
0.920
- monsters/NPCs can now pickup and equip items
- fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
- fixed machine, gate, and altar quests now spawning correctly
- fixed clan to clan delivery quests
- fixed a few problems with personal delivery quest
- fixed gather for a ritual quest
- now clans can steal food from your clan once they breach your walls during a raid
- doubled base Expedition Points regen rate
- prima donna mode no longer applies to doors, relics, and guards
- skills now get a little extra range when range checked at impact time (range still normal at start time)
- fixed NPC locations stuff on client in multiplayer game
- now quests like deadly poison are failed properly if the NPC in question goes renegade
- fixed number of quests in worlds that are above level 100
- improved ranger bolt, saurian buff, lich curse, lightning explosion, bone shatter, magic explosion, ice bomb, ice weapon, ice bolt, sundering strike, magic explosion, serrated arrow, berserker, daze, and curse effects
- now trap caltrops does damage when you move
- fixed berserk debuff not working
- fixed another issue with pets getting in the way of talking to NPCs
- now if Sentient doesn't have correct attack animation it uses default
- now all monsters drop non-default items that they have equipped
- made crafting items, items used on pickup, and gift items never count as crappy items (Sharpoint)
- player should now turn less when stunned
- now roofs fade out correctly (instead of blink out)
- sped up monsters picking up items stuff
- fixed a faction issue with monsters & Nemesis clan (Throwback)
- fixed up demo screen and text
- fixed another way player was being told about an unknown NPC dying
- fixed a couple NPC died by unique monster messages
- no longer get relation bonus when killing a monster near another clan's pet
- now on NPC locations screen show a green dot for house and a red dot for destroyed house
- fixed a potential crash in Level::canSpawnMonsters
- now only get trap prints if event happens near a player
- fixed braziers being unusable in cave6.ara
- fixed left/right not always going through recruits correctly
- increased tries to build monster groups
- changed PROTOCOL_VERSION to 41
- fixed braziers being unusable in cave3.ara
- added found new item taunt
- fixed a gargoyle issue with clans
- fixed treasure map quest text (Sharpoint/Caal)
- fixed DynamicChatRandomComplain issue
- now lore always prints a message so it's less confusing when it is not new info
- fixed treasure map quests not using correct main body text
- improved monster fleeing message a little (ScrObot)