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Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.920 released

We have released the 0.920 patch for Zombasite. This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.

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We have released the 0.920 patch for Zombasite. This patch allows some monsters to pickup and use items, fixes a big slowdown in multiplayer, fixes a bunch of quests not showing up, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.920.

Zombasite

0.920

  • monsters/NPCs can now pickup and equip items
  • fixed shared fog of war greatly slowing down multiplayer (kouhei/Etto)
  • fixed machine, gate, and altar quests now spawning correctly
  • fixed clan to clan delivery quests
  • fixed a few problems with personal delivery quest
  • fixed gather for a ritual quest
  • now clans can steal food from your clan once they breach your walls during a raid
  • doubled base Expedition Points regen rate
  • prima donna mode no longer applies to doors, relics, and guards
  • skills now get a little extra range when range checked at impact time (range still normal at start time)
  • fixed NPC locations stuff on client in multiplayer game
  • now quests like deadly poison are failed properly if the NPC in question goes renegade
  • fixed number of quests in worlds that are above level 100
  • improved ranger bolt, saurian buff, lich curse, lightning explosion, bone shatter, magic explosion, ice bomb, ice weapon, ice bolt, sundering strike, magic explosion, serrated arrow, berserker, daze, and curse effects
  • now trap caltrops does damage when you move
  • fixed berserk debuff not working
  • fixed another issue with pets getting in the way of talking to NPCs
  • now if Sentient doesn't have correct attack animation it uses default
  • now all monsters drop non-default items that they have equipped
  • made crafting items, items used on pickup, and gift items never count as crappy items (Sharpoint)
  • player should now turn less when stunned
  • now roofs fade out correctly (instead of blink out)
  • sped up monsters picking up items stuff
  • fixed a faction issue with monsters & Nemesis clan (Throwback)
  • fixed up demo screen and text
  • fixed another way player was being told about an unknown NPC dying
  • fixed a couple NPC died by unique monster messages
  • no longer get relation bonus when killing a monster near another clan's pet
  • now on NPC locations screen show a green dot for house and a red dot for destroyed house
  • fixed a potential crash in Level::canSpawnMonsters
  • now only get trap prints if event happens near a player
  • fixed braziers being unusable in cave6.ara
  • fixed left/right not always going through recruits correctly
  • increased tries to build monster groups
  • changed PROTOCOL_VERSION to 41
  • fixed braziers being unusable in cave3.ara
  • added found new item taunt
  • fixed a gargoyle issue with clans
  • fixed treasure map quest text (Sharpoint/Caal)
  • fixed DynamicChatRandomComplain issue
  • now lore always prints a message so it's less confusing when it is not new info
  • fixed treasure map quests not using correct main body text
  • improved monster fleeing message a little (ScrObot)
Zombasite

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