We have released the 0.912 patch for Zombasite. This patch fixes another slowdown, makes clans discovery one another more, improves music, gives oil of purification more uses, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.912.
0.912
- sped up spreading fire stuff by not sending unnecessary entities across network (test went from 48fps to 74fps)
- other clans now adventure more
- made it easier for clans to find other clan bases
- made it easier for clans to find connections to other levels
- clans start out knowing other clans that are in direct neighboring levels
- oil of purification now has other uses (purposely keeping this spoiler free :)
- now get optional individual quests directly from the NPCs in question
- fixed another way that clan relations could degrade before they even met
- now show item level when crafting (and when the level is at the current max)
- changed default music level to 0.75
- now all dynamic music combines together to get overall intensity
- now dynamic music ramps up a little faster
- now dynamic music ramps down a lot faster
- fixed objects spawned in at the edges of levels sometimes not getting pushed back to a valid open spot correctly (Mithur)
- improved Viper Venom effect
- improved frost nova, combustion, and critical strike effects
- improved death blow and smite effects
- effects entities can now be purged
- NPC created item no longer center printed
- NPCs no longer talk about NPCs outside of your clan
- added graphics options to turn off UI element blinking
- now SpawnSystem::addMonster tries a couple extra monster levels
- escort quests are now P3 since they aren't optional
- fixed getting duplicate restore house quests
- no longer get stopped raiding messages if you haven't met either of the clans
- added short skill list thing to NPCs list on hunting, foraging, and raiding screens
- foraging can no longer give you potions that are too high level for the player to use (Tuidjy)
- Death Knight recruits should deal with buffs better (Tuidjy)