We have released the 0.906 patch for Zombasite. This patch speeds up the Mac build, fixes more multiplayer crashes, makes NPCs smarter, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.906.
0.906
- fixed VBOs on Mac (test went from 33 to 39 fps)
- fixed a crash that happens in multiplayer if the non-server player gets raided by another clan (TnuocEht)
- bow weilding recruits now try to stay out of melee range (ScrObot/Throwback)
- your NPCs will now use health stones outside of town (ScrObot/Throwback)
- NPCs now avoid traps and projectiles a little better
- added Death Knight to class choice (marked as under construction)
- fixed 2 handed weapons not getting distributed to clan members correctly
- highlight text on friends on being attacked now gives you more details (Tuidjy)
- now raid lines on relation screen have arrows to show who is raiding who (ScrObot)
- added staff mastery to druid (Throwback)
- hopefully fixed a problem with clan sometimes not being destroyed when last member dies (Tuidjy)
- added long teleporter trap
- increased vendor chances by 50% (DeathKnight1728)
- fixed a rare problem where an item could actually break when trying to repair/upgrade it (Tuidjy)
- fixed Nemesis XP mult (Caal)
- fixed sometimes not getting reward for solving Arch-Nemesis quest (Caal/Gingiri)
- added reuse timer to Stalker skill but also made it more powerful
- increased Dark Ritual duration from 1 minute to 10 minutes (Elcs)
- now items that level up are a little more consistent in their damage/armor/defense increases (DanSota)
- added 4% stat inflation to Eagle Eye attack bonus (DanSota)
- added 4% stat inflation to Dodge defense/dodge bonus (DanSota)
- added 5% stat inflation to Marked for Death armor/defense debuff (DanSota)
- added 5% stat inflation to Trap Master perception & disarm trap bonuses (DanSota)
- increased Cooking food sense from 25% to 33% extra per level (DanSota)
- increased Lure health by 50% (DanSota)
- added 3% stat inflation to Earth Link health, poison resistance, and zombie resistance bonuses (DanSota)
- added 2% stat inflation to Barkskin armor bonus
- changed Lightning Mastery CriticalHit to MagicCriticalHit (Nesmo)
- doubled Ball Lightning damage (Nesmo)
- increased tornado per level damage by about 50% (Nesmo)
- increased Blinding Flash strength from 4.0 to 6.0 (combats target's level more) (Nesmo)
- increased Arcane Focus time from 20.0 to 30.0 seconds (Nesmo)
- decreased damage radius of fire thrower's projectile from 100.0 to 60.0
- item replaced when distributing items to clan now fully goes through NPC list (ScrObot)
- now order of NPCs to distribute items to is randomized so 1 NPC doesn't always get first dibs (Throwback)
- tripled Soul Eater bonuses (Oblivion)
- made it so under construction subclasses don't pop up in random hybrid stuff
- pets are no longer kicked out of party on raid start or end (TnuocEht)
- now fires started by monsters are within throwing range of the monster (ScrObot/TnuocEht)
- fixed item icon on highlight text sometimes coming from item behind slot pointing to (ScrObot)
- can no longer use enemy lifestones or gates (ScrObot)
- fixed hate monster NPC dialog (ScrObot)
- fixed a highlighting issue on other stats character screen
- fixed food icons on main screen overlapping minimap in some resolutions (Roswitha)
- improved potions low icon
- fixed secret area entrance in one of the grassland levels
- changed button from "Recruit to Party" to "Remove from Party" when NPC is in your party (ScrObot)
- fixed baseline & menu game sometimes impacting global stats
- fixed some vendor screen help alignment issues (ScrObot)
- now fire thrower fire explosions sounds are capped to a max of 4 at once (Throwback)
- shifted crafting numbers over a little to fit larger numbers (ScrObot)
- character menu now pauses the game (Throwback)
- other clans will now suggest they buy contacts (Caal)
- increased turn speed of extra projectiles from 500.0 to 600.0 (ScrObot)
- increased higher level bag drop rate another 33% (ScrObot)
- Riposte skill will now walk you into range if necessary (Throwback)
- Mac now defaults to VBOs on
- added a configVersion user var so I can force changes when needed
- now if old config, force VBOs on on Macs
- added Aura of Despair skill
- added Aura of Poison skill
- added Aura of Dark Blessing skill
- added Plague Touch skill
- added Acid Touch skill
- added Agony Touch skill
- can now give acid, poison, and fire powerups to NPCs (Tuidjy)
- added 13 happiness related NPC dialogs
- fixed some problems with event text up & down arrow keys at the beginning of a new world (ScrObot)
- can no longer declare war, raid, etc with other player clans
- now player clans automatically have an alliance
- net trap now has a larger reuse time so you can't permanently net an enemy
- added Hell Storm skill
- added Sacrifice skill
- added Malice skill
- added Darkness skill
- added Unholy Resilience skill
- added Death Strike skill
- added Death Rune skill
- added Slaughter skill
- removed reuse time from rampage support skill
- moved Happiness column header a little on clan screen to fit better
- changed color of sorting v & ^ characters to be easier to see (ScrObot)
- added StatInflation parm to Skills and StatusEffects
- NPCs can no longer get Infused Energy skill (Tuidjy)
- made sound sound from earthquake skill quieter (The_Wuggly_Ump)
- change protocol version to 34
- changed "of Ionic" to "of Ions" (ScrObot)
- no longer make +armor gold on armor items (total is already gold colored) (ScrObot)
- fixed BlockedFromUsingSpells (Tuidjy)
- fixed some ceasefire translations (Winter Kuzi)
- made item text a little more clear which one is the one you are looking at
- Cowerly personality no longer spawns, ones already existing renamed to Coward (Tuidjy)
- changed "per hit taken" to "when hit" to be more clear and consistent (ScrObot)
- added teleport print to teleporter traps (ScrObot)
- fixed missing ConfirmDemand translation