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Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.904 released

We have released the 0.904 patch for Zombasite. This patch gives players more control of their clan, makes more clan info visible, adds a Commoner NPC class, fixes the poison cloud issues, and fixes a bunch of other minor issues.

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We have released the 0.904 patch for Zombasite. This patch gives players more control of their clan, makes more clan info visible, adds a Commoner NPC class, fixes the poison cloud issues, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.904.

Zombasite

1.034

  • added NPC work focus - does job twice as often, decreases happiness, increases food use
  • added NPC R&R focus - no job, increases happiness, and decreases insanity
  • added NPC guard focus - increases insanity, decreases happiness, increases food use, more aggressive, no activities, patrols, no job
  • added clan advanced stats screen (shows all clan bonus stats)
  • now clan members list also shows level, class, happiness, insanity, focus, and skills summary
  • can now sort clan members list by name, level, class, happiness, insanity, and focus
  • fixed clan luminary not saving/loading correctly (Tuidjy)
  • added Commoner NPC class - no combat skills, but gets more clan NPC skills
  • added a blinking icon when anyone in the clan has a known infection (Tuidjy)
  • your NPCs now do more things when you are away from the clan
  • made poison gas from burning acid do much less damage (Zengrath)
  • changed new quest chances to not scale up when low on quests (Tuidjy)
  • fixed one of the crafting items not spawning correctly (ScrObot)
  • added more potential NPC locations within clan walls
  • added potential NPC locations outside of clan walls
  • added Glassblower NPC skill to rogues, wizards, and conjurors (Tuidjy)
  • fixed about stuff on Mac
  • fixed acid weapon effect
  • now get out of crafting/repairing/salvaging modes when opening a full screen menu (ScrObot)
  • added some missing journal stats to vbulletin/html exports (ScrObot)
  • changed 2nd exit button a little to make less confusing
  • now cap NPCs to 8 total skills to fit UI (Roswitha/Tuidjy)
  • now cap MaxHappiness to 200
  • fixed SkillArmorsmith/SkillBlacksmith skills not helping with shields
  • bumped saveVersion to 186
  • changed PROTOCOL_VERSION to 33
  • now insanity highlight tells you positive and negative sources currently impacting the insanity of that NPC
  • now happiness highlight tells you positive and negative sources currently impacting the happiness of that NPC
  • human recruits now have less health and less combat abilities
  • fixed potential recruits no longer showing their stats/skills (ScrObot)
  • added health bar to recruit screen (Tuidjy)
  • now when have a NPC selected on NPC locations screen and click on another NPC, it changes to the new NPC
  • now when have a NPC selected on NPC locations screen and click on same NPC, it opens recruit screen for that NPC
  • can no longer change NPC location when clan is being attacked
  • fixed NPCs that are in Fury form not using correct model, walking correctly, hiding their weapon, and never changing back to human (ScrObot)
  • added ^x100 & ^y000 formatting so that a string can specify x or y position directly (makes it easier to format into columns)
  • moved Zombasite History to own screen
  • halved poison gas trap damage
  • can now lock a NPC's equipment so that Clan Armory stuff doesn't go to them (Tuidjy)
  • added description to Clan Luminary to make it known when it happens
  • fixed vendor credits reference (ScrObot)
  • fixed a couple space issues with death knight names (ScrObot)
  • fixed StrengthModifierName7 & StrengthModifierName8 (ScrObot)
  • removed some text that still referenced skills costing money (Castruccio)
  • fixed All Zombies typo (Tuidjy)
Zombasite

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