Zofia is a first person adventure game based in a science fantasy world. Through unusual circumstances, Alda is asked by a powerful machine to find a woman named Zofia. She sets out to the forbidden land, Zofia's last known location. Meanwhile, a powerful fighter named Godric defies his order to find a powerful magic spell that can save his family - at a cost.
As Alda, you must find traces of Zofia's whereabouts, fight the perils of the forbidden land, and explore a wide variety of dangerous environments.
As Godric, you must overcome a ruined city, full of monsters and decaying structures, while evading the order and blighted creatures.
Exploration
Movement
Combat
Story
Building
After the last major internal build, it was pretty clear I would need to rework some major mechanics. I'm going to put future builds out there for play-testing, with eventually a transition over to Steam whenever the story becomes more developed.
Anyways here is the 'first' public build of Zofia (Currently only Windows):
There are a lot of major changes:
- Alda's story (As it has a melee focus) has been switched to 3rd person
- Some HUD changes were made to accommodate splitscreen
- Control changes for simplicity (Still a bit weird though)
- Added a test level so you can mess around with mechanics (Located on 'versus' map)
- All levels are now co-operatively playable in splitscreen and online
This is definitely still in Alpha, so expect weird issues, however I'm looking for feedback over some of the mechanics and design decisions.
Please check out the release notes before jumping in.
Update talking about gameplay. What works, and what didn't work.
Alpha for Zofia, intended for demonstration of mechanics.
Alpha for Zofia, intended for demonstration of mechanics.
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