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Zoel's Amazing Castle is an action platformer with a heavy focus on exploration in which the Player must traverse a castle full of traps and trickery in order to reach the mad and powerful illusionist that awaits on the top. However there is a catch! The castle is constantly changing its shape to confuse the heroes, so every time you step in, the layout will be completely different. Zoel's Amazing Castle will also be a (soft) roguelike, so if you die you have to start from the first level. What I mean with soft is that even if you restart at the beginning when dying, there is still some kind of progression system that persist trough different play troughs, unlike other (mainly older) roguelike games when all the progress is completely lost on death.

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Gifs shared in different screenshot Saturdays. Share your thoughts!