Zoel's Amazing Castle is an action platformer with a heavy focus on exploration in which the Player must traverse a castle full of traps and trickery in order to reach the mad and powerful illusionist that awaits on the top. However there is a catch! The castle is constantly changing its shape to confuse the heroes, so every time you step in, the layout will be completely different. Zoel's Amazing Castle will also be a (soft) roguelike, so if you die you have to start from the first level. What I mean with soft is that even if you restart at the beginning when dying, there is still some kind of progression system that persist trough different play troughs, unlike other (mainly older) roguelike games when all the progress is completely lost on death.
In this project update we will take a look into the different types of platforms that will appear inside the castle, being this components the pieces...
project update #3: platforms and traversal options
Today, we will be taking a look at the random element of the game, such as how the castle is built and what are the challenges you will have to overcome...
project update #2: rooms, doors, runes and puzzles
In this update I want to introduce you to our first project: Zoel’s Amazing Castle. Firs thing first, as this is the first update it seems appropriate...
project update #1: welcome to zoel’s amazing castle
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