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"Zero Six - Behind Enemy Lines" is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game. The player will experience a dark and gritty story that revolves around a Spec-Ops unit, which is based on the NAVY Seal Team Six. Besides the Singleplayer Campaign, the game will feature a competitive multiplayer. Various tactical and team-oriented game modes will be included. Powered by Unreal Engine 4 the game will feature destructible environments and a dynamic time-of-day system.

Post news Report RSS Zero Six - New SOCOM-like Tactical Third-Person Shooter

Zero Six is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game.

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"Zero Six" is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game. A short gameplay snippet on how this works can be found here.

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The player will experience a dark and gritty story that revolves around a Spec-Ops unit, which is based on the NAVY Seal Team Six. While trying to be realistic, this project is not a Mil-Sim. A fun gameplay experience is our top priority.

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Besides the Singleplayer Campaign, the game will feature a competitive multiplayer. Various tactical and team-oriented game modes will be included.

Powered by Unreal Engine 4 the game will feature destructible environments and a dynamic time-of-day system. By utilizing the new Chaos Destruction System in UE4 we aim to have large parts of the map destructible. This will offer the player new ways to approach a certain situation. We aim to provide more gameplay variety by implementing this feature.

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Example environment - from Concept to Scene

The above image shows one of our concepts, created by Florent Llamas. The screenshot below shows the concept come to life in UE4.

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If you want to follow the progress, we do post regularly on Twitter, Instagram, and Facebook.

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Guest
Guest - - 689,349 comments

If this game doesn't have third-person shooting or third-person shooting as the main element, I will not be interested. Too early to tell obviously, though Socom didn't focus on first-person shooting.

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ZeroSixGame Author
ZeroSixGame - - 3 comments

Yes, we will add third-person shooting. It's been a popular demand and we want to try to incorporate as much player feedback as possible.

While SOCOM has been a great inspiration, this won't be a 1:1 copy of it. We are still developing a new game.

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redace83
redace83 - - 1 comments

Is there any chance that the multiplayer portion will have offline bots for some of the modes?

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ZeroSixGame Author
ZeroSixGame - - 3 comments

Yes, we are planning to add bots so you can play offline.

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Guest
Guest - - 689,349 comments

Solo and coop missions as Ghost recon Breakpoint?

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ZeroSixGame Author
ZeroSixGame - - 3 comments

We do have a singleplayer campaign planned. Coop mission are not on our agenda at the moment, but we will certainly consider adding them if it is a popular request amongst the players.

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Guest
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Ralf9900
Ralf9900 - - 1 comments

Will users be able to create their own dedicated servers? Will there be a server list?

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