Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.
One of the most powerful sides of Zero Killed is a broad selection of equipment and gadgets. Today we want to show you how all those items work.
gameplay series #7: gadgets!
In today's gameplay movie we want to show you examples of how our AI behaves in the most demanding game mode, which is Data Steal.
gameplay series #6 - ai and data steal mode
In the lastest update we added a new character to our shooter. He's name is Price and he's keen on Computer Science and electronic devices.
price - new character in zero killed
We are posting next episode in our actual gameplay footage series: the Bullet penetration showcase.
gameplay series #5: bullet penetration
Another two weeks passed and so today we introduce the social mechanics to our game!
update coming today: friends and invites
We'd like to show you how tagging mechanics influence tactics in our game. DevPlay session today!
gameplay seies #4: tagging
Lots of inormation about new map coming today - the Desert. And another gameplay video: the grenades showcase. And a schedule of our team playing on public...
upcoming update. gameplay seies #3. 0k devsplay schedule!
As we are approaching our Official Release on the 4th of September, we started a series of real gameplay footage videos presenting mechanics in our game...
gameplay footage videos on youtube!
We would like to share with you our roadmap, to let you know what is the current progress and how the game will evolve.
public trello roadmap available
Zero Killed is now available for half of it's regular Early Access price.
summer sale - 50% off on oculus and steam!
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