Zandronum is a free open-source advanced multiplayer sourceport capable of running various games such as Doom, Doom II, Final Doom, Heretic, Hexen, and as well as others online. It originated from Skulltag, which was based on ZDoom and its counterpart, GZDoom.
Zandronum compatible version of Blood: Dead on Arrival. 2 player cooperative/deathmatch available but unstable.
IMPORTANT: This is a version made to be compatible with the latest version of Zandronum. The only difference with the GZDoom exclusive version is that some weapons are a bit slower to equip/unequip, and that the Blunderbuss is slightly redesigned to work without ZScript - other than that, the mod is pretty much the same.
Be sure to enable hardware mode after executing the launcher. This one is just for the people who regularly use Zandronum and prefer it over other ports due to any reason, for the rest the GZDoom version is recommended.
Changes made since the original upload:
-Added player two starts throughout the maps in order to allow multiplay.
-Bundled Doomseeker with the mod and source-port.
-Corrected the weapon tags so that they display the proper weapon names.
-Fixed a door in Midgard that wasn't able to be opened in coop, preventing progress.
-Fixed The Football Pitch suddenly sending players in coop straight to the next map for no reason.
-Certain player actions in coop can cause the game to crash.
-Deathmatch isn't properly implemented yet. Player starts are too near each other and certain maps rely on monsters in order to work.
-Finishing Midgard results in a console error.
-Fog may result in compatibility errors with certain plugins.
Due to the above issues, it's recommended to play the mod only on single player mode. Credits to eviltechno for testing.